neveko/neveko-gui/crates/egui_glow/src/winit.rs

92 lines
2.9 KiB
Rust

use crate::shader_version::ShaderVersion;
pub use egui_winit;
use egui_winit::winit;
pub use egui_winit::EventResponse;
/// Use [`egui`] from a [`glow`] app based on [`winit`].
pub struct EguiGlow {
pub egui_ctx: egui::Context,
pub egui_winit: egui_winit::State,
pub painter: crate::Painter,
shapes: Vec<egui::epaint::ClippedShape>,
textures_delta: egui::TexturesDelta,
}
impl EguiGlow {
/// For automatic shader version detection set `shader_version` to `None`.
pub fn new<E>(
event_loop: &winit::event_loop::EventLoopWindowTarget<E>,
gl: std::sync::Arc<glow::Context>,
shader_version: Option<ShaderVersion>,
) -> Self {
let painter = crate::Painter::new(gl, "", shader_version)
.map_err(|error| {
tracing::error!("error occurred in initializing painter:\n{}", error);
})
.unwrap();
Self {
egui_ctx: Default::default(),
egui_winit: egui_winit::State::new(event_loop),
painter,
shapes: Default::default(),
textures_delta: Default::default(),
}
}
pub fn on_event(&mut self, event: &winit::event::WindowEvent<'_>) -> EventResponse {
self.egui_winit.on_event(&self.egui_ctx, event)
}
/// Returns the `Duration` of the timeout after which egui should be repainted even if there's no new events.
///
/// Call [`Self::paint`] later to paint.
pub fn run(
&mut self,
window: &winit::window::Window,
run_ui: impl FnMut(&egui::Context),
) -> std::time::Duration {
let raw_input = self.egui_winit.take_egui_input(window);
let egui::FullOutput {
platform_output,
repaint_after,
textures_delta,
shapes,
} = self.egui_ctx.run(raw_input, run_ui);
self.egui_winit
.handle_platform_output(window, &self.egui_ctx, platform_output);
self.shapes = shapes;
self.textures_delta.append(textures_delta);
repaint_after
}
/// Paint the results of the last call to [`Self::run`].
pub fn paint(&mut self, window: &winit::window::Window) {
let shapes = std::mem::take(&mut self.shapes);
let mut textures_delta = std::mem::take(&mut self.textures_delta);
for (id, image_delta) in textures_delta.set {
self.painter.set_texture(id, &image_delta);
}
let clipped_primitives = self.egui_ctx.tessellate(shapes);
let dimensions: [u32; 2] = window.inner_size().into();
self.painter.paint_primitives(
dimensions,
self.egui_ctx.pixels_per_point(),
&clipped_primitives,
);
for id in textures_delta.free.drain(..) {
self.painter.free_texture(id);
}
}
/// Call to release the allocated graphics resources.
pub fn destroy(&mut self) {
self.painter.destroy();
}
}