use crate::shader_version::ShaderVersion; pub use egui_winit; use egui_winit::winit; pub use egui_winit::EventResponse; /// Use [`egui`] from a [`glow`] app based on [`winit`]. pub struct EguiGlow { pub egui_ctx: egui::Context, pub egui_winit: egui_winit::State, pub painter: crate::Painter, shapes: Vec, textures_delta: egui::TexturesDelta, } impl EguiGlow { /// For automatic shader version detection set `shader_version` to `None`. pub fn new( event_loop: &winit::event_loop::EventLoopWindowTarget, gl: std::sync::Arc, shader_version: Option, ) -> Self { let painter = crate::Painter::new(gl, "", shader_version) .map_err(|error| { tracing::error!("error occurred in initializing painter:\n{}", error); }) .unwrap(); Self { egui_ctx: Default::default(), egui_winit: egui_winit::State::new(event_loop), painter, shapes: Default::default(), textures_delta: Default::default(), } } pub fn on_event(&mut self, event: &winit::event::WindowEvent<'_>) -> EventResponse { self.egui_winit.on_event(&self.egui_ctx, event) } /// Returns the `Duration` of the timeout after which egui should be repainted even if there's no new events. /// /// Call [`Self::paint`] later to paint. pub fn run( &mut self, window: &winit::window::Window, run_ui: impl FnMut(&egui::Context), ) -> std::time::Duration { let raw_input = self.egui_winit.take_egui_input(window); let egui::FullOutput { platform_output, repaint_after, textures_delta, shapes, } = self.egui_ctx.run(raw_input, run_ui); self.egui_winit .handle_platform_output(window, &self.egui_ctx, platform_output); self.shapes = shapes; self.textures_delta.append(textures_delta); repaint_after } /// Paint the results of the last call to [`Self::run`]. pub fn paint(&mut self, window: &winit::window::Window) { let shapes = std::mem::take(&mut self.shapes); let mut textures_delta = std::mem::take(&mut self.textures_delta); for (id, image_delta) in textures_delta.set { self.painter.set_texture(id, &image_delta); } let clipped_primitives = self.egui_ctx.tessellate(shapes); let dimensions: [u32; 2] = window.inner_size().into(); self.painter.paint_primitives( dimensions, self.egui_ctx.pixels_per_point(), &clipped_primitives, ); for id in textures_delta.free.drain(..) { self.painter.free_texture(id); } } /// Call to release the allocated graphics resources. pub fn destroy(&mut self) { self.painter.destroy(); } }