mirror of
https://github.com/creating2morrow/neveko.git
synced 2025-01-11 05:14:31 +00:00
93 lines
2.9 KiB
Rust
93 lines
2.9 KiB
Rust
|
use crate::shader_version::ShaderVersion;
|
||
|
pub use egui_winit;
|
||
|
use egui_winit::winit;
|
||
|
pub use egui_winit::EventResponse;
|
||
|
|
||
|
/// Use [`egui`] from a [`glow`] app based on [`winit`].
|
||
|
pub struct EguiGlow {
|
||
|
pub egui_ctx: egui::Context,
|
||
|
pub egui_winit: egui_winit::State,
|
||
|
pub painter: crate::Painter,
|
||
|
|
||
|
shapes: Vec<egui::epaint::ClippedShape>,
|
||
|
textures_delta: egui::TexturesDelta,
|
||
|
}
|
||
|
|
||
|
impl EguiGlow {
|
||
|
/// For automatic shader version detection set `shader_version` to `None`.
|
||
|
pub fn new<E>(
|
||
|
event_loop: &winit::event_loop::EventLoopWindowTarget<E>,
|
||
|
gl: std::sync::Arc<glow::Context>,
|
||
|
shader_version: Option<ShaderVersion>,
|
||
|
) -> Self {
|
||
|
let painter = crate::Painter::new(gl, "", shader_version)
|
||
|
.map_err(|error| {
|
||
|
tracing::error!("error occurred in initializing painter:\n{}", error);
|
||
|
})
|
||
|
.unwrap();
|
||
|
|
||
|
Self {
|
||
|
egui_ctx: Default::default(),
|
||
|
egui_winit: egui_winit::State::new(event_loop),
|
||
|
painter,
|
||
|
shapes: Default::default(),
|
||
|
textures_delta: Default::default(),
|
||
|
}
|
||
|
}
|
||
|
|
||
|
pub fn on_event(&mut self, event: &winit::event::WindowEvent<'_>) -> EventResponse {
|
||
|
self.egui_winit.on_event(&self.egui_ctx, event)
|
||
|
}
|
||
|
|
||
|
/// Returns the `Duration` of the timeout after which egui should be repainted even if there's no new events.
|
||
|
///
|
||
|
/// Call [`Self::paint`] later to paint.
|
||
|
pub fn run(
|
||
|
&mut self,
|
||
|
window: &winit::window::Window,
|
||
|
run_ui: impl FnMut(&egui::Context),
|
||
|
) -> std::time::Duration {
|
||
|
let raw_input = self.egui_winit.take_egui_input(window);
|
||
|
let egui::FullOutput {
|
||
|
platform_output,
|
||
|
repaint_after,
|
||
|
textures_delta,
|
||
|
shapes,
|
||
|
} = self.egui_ctx.run(raw_input, run_ui);
|
||
|
|
||
|
self.egui_winit
|
||
|
.handle_platform_output(window, &self.egui_ctx, platform_output);
|
||
|
|
||
|
self.shapes = shapes;
|
||
|
self.textures_delta.append(textures_delta);
|
||
|
repaint_after
|
||
|
}
|
||
|
|
||
|
/// Paint the results of the last call to [`Self::run`].
|
||
|
pub fn paint(&mut self, window: &winit::window::Window) {
|
||
|
let shapes = std::mem::take(&mut self.shapes);
|
||
|
let mut textures_delta = std::mem::take(&mut self.textures_delta);
|
||
|
|
||
|
for (id, image_delta) in textures_delta.set {
|
||
|
self.painter.set_texture(id, &image_delta);
|
||
|
}
|
||
|
|
||
|
let clipped_primitives = self.egui_ctx.tessellate(shapes);
|
||
|
let dimensions: [u32; 2] = window.inner_size().into();
|
||
|
self.painter.paint_primitives(
|
||
|
dimensions,
|
||
|
self.egui_ctx.pixels_per_point(),
|
||
|
&clipped_primitives,
|
||
|
);
|
||
|
|
||
|
for id in textures_delta.free.drain(..) {
|
||
|
self.painter.free_texture(id);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// Call to release the allocated graphics resources.
|
||
|
pub fn destroy(&mut self) {
|
||
|
self.painter.destroy();
|
||
|
}
|
||
|
}
|