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121 lines
3.8 KiB
C++
121 lines
3.8 KiB
C++
/* XMRig
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* Copyright 2010 Jeff Garzik <jgarzik@pobox.com>
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* Copyright 2012-2014 pooler <pooler@litecoinpool.org>
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* Copyright 2014 Lucas Jones <https://github.com/lucasjones>
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* Copyright 2014-2016 Wolf9466 <https://github.com/OhGodAPet>
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* Copyright 2016 Jay D Dee <jayddee246@gmail.com>
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* Copyright 2016-2017 XMRig <support@xmrig.com>
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*
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __CLIENT_H__
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#define __CLIENT_H__
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#include <jansson.h>
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#include <uv.h>
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#include "net/Job.h"
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#include "net/Url.h"
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class IClientListener;
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class JobResult;
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class Client
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{
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public:
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enum SocketState {
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UnconnectedState,
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HostLookupState,
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ConnectingState,
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ConnectedState,
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ClosingState
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};
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constexpr static int kResponseTimeout = 15 * 1000;
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constexpr static int kKeepAliveTimeout = 60 * 1000;
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Client(int id, const char *agent, IClientListener *listener);
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~Client();
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void connect();
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void connect(const Url *url);
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void disconnect();
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void send(char *data);
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void setUrl(const Url *url);
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void submit(const JobResult &result);
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inline bool isReady() const { return m_state == ConnectedState && m_failures == 0; }
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inline const char *host() const { return m_url.host(); }
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inline const Job &job() const { return m_job; }
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inline int id() const { return m_id; }
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inline SocketState state() const { return m_state; }
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inline uint16_t port() const { return m_url.port(); }
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inline void setQuiet(bool quiet) { m_quiet = quiet; }
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inline void setRetryPause(int ms) { m_retryPause = ms; }
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private:
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constexpr static size_t kRecvBufSize = 4096;
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bool parseJob(const json_t *params, int *code);
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bool parseLogin(const json_t *result, int *code);
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int resolve(const char *host);
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void close();
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void connect(struct sockaddr *addr);
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void login();
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void parse(char *line, size_t len);
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void parseNotification(const char *method, const json_t *params, const json_t *error);
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void parseResponse(int64_t id, const json_t *result, const json_t *error);
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void ping();
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void reconnect();
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void setState(SocketState state);
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void startTimeout();
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static void onAllocBuffer(uv_handle_t *handle, size_t suggested_size, uv_buf_t *buf);
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static void onClose(uv_handle_t *handle);
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static void onConnect(uv_connect_t *req, int status);
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static void onRead(uv_stream_t *stream, ssize_t nread, const uv_buf_t *buf);
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static void onResolved(uv_getaddrinfo_t *req, int status, struct addrinfo *res);
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static Client *getClient(void *data);
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bool m_quiet;
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char m_rpcId[64];
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const char *m_agent;
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IClientListener *m_listener;
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int m_id;
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int m_retryPause;
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int64_t m_failures;
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int64_t m_sequence;
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Job m_job;
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size_t m_recvBufPos;
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SocketState m_state;
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struct addrinfo m_hints;
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Url m_url;
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uv_buf_t m_recvBuf;
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uv_getaddrinfo_t m_resolver;
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uv_stream_t *m_stream;
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uv_tcp_t *m_socket;
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uv_timer_t m_keepAliveTimer;
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uv_timer_t m_responseTimer;
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uv_timer_t m_retriesTimer;
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};
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#endif /* __CLIENT_H__ */
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