mirror of
https://github.com/cypherstack/stack_wallet.git
synced 2024-11-16 17:27:39 +00:00
187 lines
5.8 KiB
Dart
187 lines
5.8 KiB
Dart
import 'package:flutter/cupertino.dart';
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import '../pages_desktop_specific/cashfusion/sub_widgets/fusion_dialog.dart';
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class FusionProgressUIState extends ChangeNotifier {
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/// Whether we are able to connect to the server.
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bool _ableToConnect = false;
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// _ableToConnect setter.
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set ableToConnect(bool ableToConnect) {
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_ableToConnect = ableToConnect;
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notifyListeners();
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}
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bool get done {
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if (!_ableToConnect) {
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return false;
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}
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bool _done = (_connecting.status == CashFusionStatus.success) ||
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(_connecting.status == CashFusionStatus.failed);
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_done &= (_outputs.status == CashFusionStatus.success) ||
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(_outputs.status == CashFusionStatus.failed);
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_done &= (_peers.status == CashFusionStatus.success) ||
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(_peers.status == CashFusionStatus.failed);
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_done &= (_fusing.status == CashFusionStatus.success) ||
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(_fusing.status == CashFusionStatus.failed);
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_done &= (_complete.status == CashFusionStatus.success) ||
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(_complete.status == CashFusionStatus.failed);
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_done &= (fusionState.status == CashFusionStatus.success) ||
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(fusionState.status == CashFusionStatus.failed);
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return _done;
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}
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bool get succeeded {
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if (!_ableToConnect) {
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return false;
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}
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bool _succeeded = _connecting.status == CashFusionStatus.success;
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_succeeded &= _outputs.status == CashFusionStatus.success;
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_succeeded &= _peers.status == CashFusionStatus.success;
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_succeeded &= _fusing.status == CashFusionStatus.success;
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_succeeded &= _complete.status == CashFusionStatus.success;
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_succeeded &= fusionState.status == CashFusionStatus.success;
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return _succeeded;
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}
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CashFusionState _connecting =
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CashFusionState(status: CashFusionStatus.waiting, info: null);
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CashFusionState get connecting => _connecting;
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void setConnecting(CashFusionState state, {bool shouldNotify = true}) {
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_connecting = state;
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_running = true;
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if (shouldNotify) {
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notifyListeners();
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}
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}
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CashFusionState _outputs =
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CashFusionState(status: CashFusionStatus.waiting, info: null);
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CashFusionState get outputs => _outputs;
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void setOutputs(CashFusionState state, {bool shouldNotify = true}) {
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_outputs = state;
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_running = true;
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if (shouldNotify) {
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notifyListeners();
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}
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}
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CashFusionState _peers =
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CashFusionState(status: CashFusionStatus.waiting, info: null);
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CashFusionState get peers => _peers;
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void setPeers(CashFusionState state, {bool shouldNotify = true}) {
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_peers = state;
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_running = true;
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if (shouldNotify) {
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notifyListeners();
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}
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}
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CashFusionState _fusing =
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CashFusionState(status: CashFusionStatus.waiting, info: null);
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CashFusionState get fusing => _fusing;
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void setFusing(CashFusionState state, {bool shouldNotify = true}) {
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_fusing = state;
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_running = true;
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if (shouldNotify) {
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notifyListeners();
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}
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}
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CashFusionState _complete =
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CashFusionState(status: CashFusionStatus.waiting, info: null);
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CashFusionState get complete => _complete;
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void setComplete(CashFusionState state, {bool shouldNotify = true}) {
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_complete = state;
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_running = true;
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if (shouldNotify) {
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notifyListeners();
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}
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}
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CashFusionState _fusionStatus =
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CashFusionState(status: CashFusionStatus.waiting, info: null);
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CashFusionState get fusionState => _fusionStatus;
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void setFusionState(CashFusionState state, {bool shouldNotify = true}) {
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_fusionStatus = state;
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_updateRunningState(state.status);
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if (shouldNotify) {
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notifyListeners();
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}
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}
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/// An int storing the number of successfully completed fusion rounds.
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int _fusionRoundsCompleted = 0;
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int get fusionRoundsCompleted => _fusionRoundsCompleted;
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set fusionRoundsCompleted(int fusionRoundsCompleted) {
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_fusionRoundsCompleted = fusionRoundsCompleted;
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notifyListeners();
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}
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/// A helper for incrementing the number of successfully completed fusion rounds.
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void incrementFusionRoundsCompleted() {
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_fusionRoundsCompleted++;
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_fusionRoundsFailed = 0; // Reset failed round count on success.
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_failed = false; // Reset failed flag on success.
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notifyListeners();
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}
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/// An int storing the number of failed fusion rounds.
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int _fusionRoundsFailed = 0;
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int get fusionRoundsFailed => _fusionRoundsFailed;
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set fusionRoundsFailed(int fusionRoundsFailed) {
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_fusionRoundsFailed = fusionRoundsFailed;
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notifyListeners();
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}
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/// A helper for incrementing the number of failed fusion rounds.
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void incrementFusionRoundsFailed() {
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_fusionRoundsFailed++;
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notifyListeners();
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}
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/// A flag indicating that fusion has stopped because the maximum number of
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/// consecutive failed fusion rounds has been reached.
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///
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/// Set from the interface. I didn't want to have to configure
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///
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/// Used to be named maxConsecutiveFusionRoundsFailed.
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bool _failed = false;
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bool get failed => _failed;
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void setFailed(bool failed, {bool shouldNotify = true}) {
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_failed = failed;
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if (shouldNotify) {
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notifyListeners();
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}
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}
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/// A flag indicating that fusion is running.
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bool _running = false;
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bool get running => _running;
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void setRunning(bool running, {bool shouldNotify = true}) {
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_running = running;
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if (shouldNotify) {
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notifyListeners();
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}
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}
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/// A helper method for setting the running flag.
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///
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/// Sets the running flag to true if the status is running. Sets the flag to
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/// false if succeeded or failed or the global failed flag is set.
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void _updateRunningState(CashFusionStatus status) {
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if (status == CashFusionStatus.running) {
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_running = true;
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} else if (((status == CashFusionStatus.success ||
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status == CashFusionStatus.failed) &&
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(done || succeeded)) ||
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_failed) {
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_running = false;
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}
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}
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}
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