stack_wallet/lib/models/fusion_progress_ui_state.dart

187 lines
5.8 KiB
Dart

import 'package:flutter/cupertino.dart';
import '../pages_desktop_specific/cashfusion/sub_widgets/fusion_dialog.dart';
class FusionProgressUIState extends ChangeNotifier {
/// Whether we are able to connect to the server.
bool _ableToConnect = false;
// _ableToConnect setter.
set ableToConnect(bool ableToConnect) {
_ableToConnect = ableToConnect;
notifyListeners();
}
bool get done {
if (!_ableToConnect) {
return false;
}
bool _done = (_connecting.status == CashFusionStatus.success) ||
(_connecting.status == CashFusionStatus.failed);
_done &= (_outputs.status == CashFusionStatus.success) ||
(_outputs.status == CashFusionStatus.failed);
_done &= (_peers.status == CashFusionStatus.success) ||
(_peers.status == CashFusionStatus.failed);
_done &= (_fusing.status == CashFusionStatus.success) ||
(_fusing.status == CashFusionStatus.failed);
_done &= (_complete.status == CashFusionStatus.success) ||
(_complete.status == CashFusionStatus.failed);
_done &= (fusionState.status == CashFusionStatus.success) ||
(fusionState.status == CashFusionStatus.failed);
return _done;
}
bool get succeeded {
if (!_ableToConnect) {
return false;
}
bool _succeeded = _connecting.status == CashFusionStatus.success;
_succeeded &= _outputs.status == CashFusionStatus.success;
_succeeded &= _peers.status == CashFusionStatus.success;
_succeeded &= _fusing.status == CashFusionStatus.success;
_succeeded &= _complete.status == CashFusionStatus.success;
_succeeded &= fusionState.status == CashFusionStatus.success;
return _succeeded;
}
CashFusionState _connecting =
CashFusionState(status: CashFusionStatus.waiting, info: null);
CashFusionState get connecting => _connecting;
void setConnecting(CashFusionState state, {bool shouldNotify = true}) {
_connecting = state;
_running = true;
if (shouldNotify) {
notifyListeners();
}
}
CashFusionState _outputs =
CashFusionState(status: CashFusionStatus.waiting, info: null);
CashFusionState get outputs => _outputs;
void setOutputs(CashFusionState state, {bool shouldNotify = true}) {
_outputs = state;
_running = true;
if (shouldNotify) {
notifyListeners();
}
}
CashFusionState _peers =
CashFusionState(status: CashFusionStatus.waiting, info: null);
CashFusionState get peers => _peers;
void setPeers(CashFusionState state, {bool shouldNotify = true}) {
_peers = state;
_running = true;
if (shouldNotify) {
notifyListeners();
}
}
CashFusionState _fusing =
CashFusionState(status: CashFusionStatus.waiting, info: null);
CashFusionState get fusing => _fusing;
void setFusing(CashFusionState state, {bool shouldNotify = true}) {
_fusing = state;
_running = true;
if (shouldNotify) {
notifyListeners();
}
}
CashFusionState _complete =
CashFusionState(status: CashFusionStatus.waiting, info: null);
CashFusionState get complete => _complete;
void setComplete(CashFusionState state, {bool shouldNotify = true}) {
_complete = state;
_running = true;
if (shouldNotify) {
notifyListeners();
}
}
CashFusionState _fusionStatus =
CashFusionState(status: CashFusionStatus.waiting, info: null);
CashFusionState get fusionState => _fusionStatus;
void setFusionState(CashFusionState state, {bool shouldNotify = true}) {
_fusionStatus = state;
_updateRunningState(state.status);
if (shouldNotify) {
notifyListeners();
}
}
/// An int storing the number of successfully completed fusion rounds.
int _fusionRoundsCompleted = 0;
int get fusionRoundsCompleted => _fusionRoundsCompleted;
set fusionRoundsCompleted(int fusionRoundsCompleted) {
_fusionRoundsCompleted = fusionRoundsCompleted;
notifyListeners();
}
/// A helper for incrementing the number of successfully completed fusion rounds.
void incrementFusionRoundsCompleted() {
_fusionRoundsCompleted++;
_fusionRoundsFailed = 0; // Reset failed round count on success.
_failed = false; // Reset failed flag on success.
notifyListeners();
}
/// An int storing the number of failed fusion rounds.
int _fusionRoundsFailed = 0;
int get fusionRoundsFailed => _fusionRoundsFailed;
set fusionRoundsFailed(int fusionRoundsFailed) {
_fusionRoundsFailed = fusionRoundsFailed;
notifyListeners();
}
/// A helper for incrementing the number of failed fusion rounds.
void incrementFusionRoundsFailed() {
_fusionRoundsFailed++;
notifyListeners();
}
/// A flag indicating that fusion has stopped because the maximum number of
/// consecutive failed fusion rounds has been reached.
///
/// Set from the interface. I didn't want to have to configure
///
/// Used to be named maxConsecutiveFusionRoundsFailed.
bool _failed = false;
bool get failed => _failed;
void setFailed(bool failed, {bool shouldNotify = true}) {
_failed = failed;
if (shouldNotify) {
notifyListeners();
}
}
/// A flag indicating that fusion is running.
bool _running = false;
bool get running => _running;
void setRunning(bool running, {bool shouldNotify = true}) {
_running = running;
if (shouldNotify) {
notifyListeners();
}
}
/// A helper method for setting the running flag.
///
/// Sets the running flag to true if the status is running. Sets the flag to
/// false if succeeded or failed or the global failed flag is set.
void _updateRunningState(CashFusionStatus status) {
if (status == CashFusionStatus.running) {
_running = true;
} else if (((status == CashFusionStatus.success ||
status == CashFusionStatus.failed) &&
(done || succeeded)) ||
_failed) {
_running = false;
}
}
}