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Remove async_blocked_mode_client
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1 changed files with 0 additions and 113 deletions
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@ -688,119 +688,6 @@ namespace net_utils
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std::atomic<uint64_t> m_bytes_sent;
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std::atomic<uint64_t> m_bytes_received;
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};
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/************************************************************************/
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/* */
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/************************************************************************/
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class async_blocked_mode_client: public blocked_mode_client
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{
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public:
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async_blocked_mode_client():m_send_deadline(blocked_mode_client::m_io_service)
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{
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// No deadline is required until the first socket operation is started. We
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// set the deadline to positive infinity so that the actor takes no action
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// until a specific deadline is set.
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m_send_deadline.expires_at(boost::posix_time::pos_infin);
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// Start the persistent actor that checks for deadline expiry.
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check_send_deadline();
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}
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~async_blocked_mode_client()
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{
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m_send_deadline.cancel();
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}
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bool shutdown()
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{
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blocked_mode_client::shutdown();
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m_send_deadline.cancel();
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return true;
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}
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inline
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bool send(const void* data, size_t sz)
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{
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try
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{
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/*
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m_send_deadline.expires_from_now(boost::posix_time::milliseconds(m_reciev_timeout));
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// Set up the variable that receives the result of the asynchronous
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// operation. The error code is set to would_block to signal that the
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// operation is incomplete. Asio guarantees that its asynchronous
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// operations will never fail with would_block, so any other value in
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// ec indicates completion.
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boost::system::error_code ec = boost::asio::error::would_block;
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// Start the asynchronous operation itself. The boost::lambda function
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// object is used as a callback and will update the ec variable when the
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// operation completes. The blocking_udp_client.cpp example shows how you
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// can use boost::bind rather than boost::lambda.
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boost::asio::async_write(m_socket, boost::asio::buffer(data, sz), boost::lambda::var(ec) = boost::lambda::_1);
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// Block until the asynchronous operation has completed.
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while(ec == boost::asio::error::would_block)
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{
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m_io_service.run_one();
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}*/
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boost::system::error_code ec;
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size_t writen = write(data, sz, ec);
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if (!writen || ec)
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{
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LOG_PRINT_L3("Problems at write: " << ec.message());
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return false;
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}else
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{
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m_send_deadline.expires_at(boost::posix_time::pos_infin);
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}
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}
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catch(const boost::system::system_error& er)
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{
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LOG_ERROR("Some problems at connect, message: " << er.what());
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return false;
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}
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catch(...)
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{
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LOG_ERROR("Some fatal problems.");
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return false;
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}
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return true;
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}
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private:
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boost::asio::deadline_timer m_send_deadline;
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void check_send_deadline()
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{
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// Check whether the deadline has passed. We compare the deadline against
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// the current time since a new asynchronous operation may have moved the
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// deadline before this actor had a chance to run.
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if (m_send_deadline.expires_at() <= boost::asio::deadline_timer::traits_type::now())
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{
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// The deadline has passed. The socket is closed so that any outstanding
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// asynchronous operations are cancelled. This allows the blocked
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// connect(), read_line() or write_line() functions to return.
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LOG_PRINT_L3("Timed out socket");
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m_ssl_socket->next_layer().close();
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// There is no longer an active deadline. The expiry is set to positive
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// infinity so that the actor takes no action until a new deadline is set.
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m_send_deadline.expires_at(boost::posix_time::pos_infin);
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}
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// Put the actor back to sleep.
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m_send_deadline.async_wait(boost::bind(&async_blocked_mode_client::check_send_deadline, this));
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}
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};
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}
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}
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