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87 lines
2.5 KiB
Rust
87 lines
2.5 KiB
Rust
use super::*;
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/// The color and fuzziness of a fuzzy shape.
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/// Can be used for a rectangular shadow with a soft penumbra.
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#[derive(Clone, Copy, Debug, Default, PartialEq)]
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#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
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pub struct Shadow {
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/// The shadow extends this much outside the rect.
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/// The size of the fuzzy penumbra.
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pub extrusion: f32,
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/// Color of the opaque center of the shadow.
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pub color: Color32,
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}
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impl Shadow {
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pub const NONE: Self = Self {
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extrusion: 0.0,
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color: Color32::TRANSPARENT,
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};
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/// Tooltips, menus, …, for dark mode.
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pub fn small_dark() -> Self {
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Self {
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extrusion: 16.0,
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color: Color32::from_black_alpha(96),
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}
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}
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/// Tooltips, menus, …, for light mode.
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pub fn small_light() -> Self {
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Self {
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extrusion: 16.0,
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color: Color32::from_black_alpha(20),
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}
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}
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/// Used for egui windows in dark mode.
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pub fn big_dark() -> Self {
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Self {
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extrusion: 32.0,
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color: Color32::from_black_alpha(96),
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}
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}
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/// Used for egui windows in light mode.
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pub fn big_light() -> Self {
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Self {
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extrusion: 32.0,
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color: Color32::from_black_alpha(16),
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}
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}
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pub fn tessellate(&self, rect: Rect, rounding: impl Into<Rounding>) -> Mesh {
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// tessellator.clip_rect = clip_rect; // TODO(emilk): culling
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let Self { extrusion, color } = *self;
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let rounding: Rounding = rounding.into();
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let half_ext = 0.5 * extrusion;
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let ext_rounding = Rounding {
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nw: rounding.nw + half_ext,
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ne: rounding.ne + half_ext,
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sw: rounding.sw + half_ext,
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se: rounding.se + half_ext,
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};
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use crate::tessellator::*;
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let rect = RectShape::filled(rect.expand(half_ext), ext_rounding, color);
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let pixels_per_point = 1.0; // doesn't matter here
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let font_tex_size = [1; 2]; // unused size we are not tessellating text.
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let mut tessellator = Tessellator::new(
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pixels_per_point,
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TessellationOptions {
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feathering: true,
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feathering_size_in_pixels: extrusion * pixels_per_point,
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..Default::default()
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},
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font_tex_size,
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vec![],
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);
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let mut mesh = Mesh::default();
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tessellator.tessellate_rect(&rect, &mut mesh);
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mesh
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}
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}
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