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https://github.com/creating2morrow/neveko.git
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252 lines
7.7 KiB
Rust
252 lines
7.7 KiB
Rust
use emath::{remap_clamp, Rect};
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use crate::{FontImage, ImageDelta};
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#[derive(Clone, Copy, Debug, Eq, PartialEq)]
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struct Rectu {
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/// inclusive
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min_x: usize,
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/// inclusive
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min_y: usize,
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/// exclusive
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max_x: usize,
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/// exclusive
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max_y: usize,
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}
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impl Rectu {
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const NOTHING: Self = Self {
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min_x: usize::MAX,
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min_y: usize::MAX,
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max_x: 0,
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max_y: 0,
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};
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const EVERYTHING: Self = Self {
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min_x: 0,
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min_y: 0,
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max_x: usize::MAX,
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max_y: usize::MAX,
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};
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}
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#[derive(Copy, Clone, Debug)]
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struct PrerasterizedDisc {
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r: f32,
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uv: Rectu,
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}
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/// A pre-rasterized disc (filled circle), somewhere in the texture atlas.
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#[derive(Copy, Clone, Debug)]
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pub struct PreparedDisc {
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/// The radius of this disc in texels.
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pub r: f32,
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/// Width in texels.
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pub w: f32,
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/// Where in the texture atlas the disc is.
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/// Normalized in 0-1 range.
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pub uv: Rect,
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}
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/// Contains font data in an atlas, where each character occupied a small rectangle.
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///
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/// More characters can be added, possibly expanding the texture.
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#[derive(Clone)]
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pub struct TextureAtlas {
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image: FontImage,
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/// What part of the image that is dirty
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dirty: Rectu,
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/// Used for when allocating new rectangles.
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cursor: (usize, usize),
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row_height: usize,
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/// Set when someone requested more space than was available.
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overflowed: bool,
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/// pre-rasterized discs of radii `2^i`, where `i` is the index.
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discs: Vec<PrerasterizedDisc>,
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}
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impl TextureAtlas {
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pub fn new(size: [usize; 2]) -> Self {
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assert!(size[0] >= 1024, "Tiny texture atlas");
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let mut atlas = Self {
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image: FontImage::new(size),
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dirty: Rectu::EVERYTHING,
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cursor: (0, 0),
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row_height: 0,
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overflowed: false,
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discs: vec![], // will be filled in below
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};
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// Make the top left pixel fully white for `WHITE_UV`, i.e. painting something with solid color:
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let (pos, image) = atlas.allocate((1, 1));
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assert_eq!(pos, (0, 0));
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image[pos] = 1.0;
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// Allocate a series of anti-aliased discs used to render small filled circles:
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// TODO(emilk): these circles can be packed A LOT better.
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// In fact, the whole texture atlas could be packed a lot better.
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// for r in [1, 2, 4, 8, 16, 32, 64] {
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// let w = 2 * r + 3;
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// let hw = w as i32 / 2;
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const LARGEST_CIRCLE_RADIUS: f32 = 64.0;
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for i in 0.. {
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let r = 2.0_f32.powf(i as f32 / 2.0 - 1.0);
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if r > LARGEST_CIRCLE_RADIUS {
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break;
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}
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let hw = (r + 0.5).ceil() as i32;
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let w = (2 * hw + 1) as usize;
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let ((x, y), image) = atlas.allocate((w, w));
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for dx in -hw..=hw {
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for dy in -hw..=hw {
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let distance_to_center = ((dx * dx + dy * dy) as f32).sqrt();
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let coverage =
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remap_clamp(distance_to_center, (r - 0.5)..=(r + 0.5), 1.0..=0.0);
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image[((x as i32 + hw + dx) as usize, (y as i32 + hw + dy) as usize)] =
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coverage;
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}
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}
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atlas.discs.push(PrerasterizedDisc {
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r,
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uv: Rectu {
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min_x: x,
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min_y: y,
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max_x: x + w,
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max_y: y + w,
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},
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});
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}
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atlas
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}
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pub fn size(&self) -> [usize; 2] {
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self.image.size
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}
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/// Returns the locations and sizes of pre-rasterized discs (filled circles) in this atlas.
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pub fn prepared_discs(&self) -> Vec<PreparedDisc> {
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let size = self.size();
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let inv_w = 1.0 / size[0] as f32;
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let inv_h = 1.0 / size[1] as f32;
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self.discs
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.iter()
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.map(|disc| {
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let r = disc.r;
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let Rectu {
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min_x,
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min_y,
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max_x,
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max_y,
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} = disc.uv;
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let w = max_x - min_x;
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let uv = Rect::from_min_max(
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emath::pos2(min_x as f32 * inv_w, min_y as f32 * inv_h),
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emath::pos2(max_x as f32 * inv_w, max_y as f32 * inv_h),
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);
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PreparedDisc { r, w: w as f32, uv }
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})
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.collect()
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}
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fn max_height(&self) -> usize {
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// the initial width is likely the max texture side size
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self.image.width()
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}
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/// When this get high, it might be time to clear and start over!
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pub fn fill_ratio(&self) -> f32 {
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if self.overflowed {
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1.0
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} else {
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(self.cursor.1 + self.row_height) as f32 / self.max_height() as f32
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}
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}
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/// Call to get the change to the image since last call.
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pub fn take_delta(&mut self) -> Option<ImageDelta> {
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let texture_options = crate::textures::TextureOptions::LINEAR;
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let dirty = std::mem::replace(&mut self.dirty, Rectu::NOTHING);
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if dirty == Rectu::NOTHING {
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None
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} else if dirty == Rectu::EVERYTHING {
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Some(ImageDelta::full(self.image.clone(), texture_options))
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} else {
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let pos = [dirty.min_x, dirty.min_y];
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let size = [dirty.max_x - dirty.min_x, dirty.max_y - dirty.min_y];
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let region = self.image.region(pos, size);
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Some(ImageDelta::partial(pos, region, texture_options))
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}
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}
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/// Returns the coordinates of where the rect ended up,
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/// and invalidates the region.
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pub fn allocate(&mut self, (w, h): (usize, usize)) -> ((usize, usize), &mut FontImage) {
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/// On some low-precision GPUs (my old iPad) characters get muddled up
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/// if we don't add some empty pixels between the characters.
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/// On modern high-precision GPUs this is not needed.
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const PADDING: usize = 1;
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assert!(
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w <= self.image.width(),
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"Tried to allocate a {} wide glyph in a {} wide texture atlas",
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w,
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self.image.width()
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);
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if self.cursor.0 + w > self.image.width() {
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// New row:
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self.cursor.0 = 0;
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self.cursor.1 += self.row_height + PADDING;
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self.row_height = 0;
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}
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self.row_height = self.row_height.max(h);
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let required_height = self.cursor.1 + self.row_height;
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if required_height > self.max_height() {
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// This is a bad place to be - we need to start reusing space :/
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#[cfg(feature = "tracing")]
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tracing::wan!("epaint texture atlas overflowed!");
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self.cursor = (0, self.image.height() / 3); // Restart a bit down - the top of the atlas has too many important things in it
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self.overflowed = true; // this will signal the user that we need to recreate the texture atlas next frame.
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} else if resize_to_min_height(&mut self.image, required_height) {
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self.dirty = Rectu::EVERYTHING;
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}
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let pos = self.cursor;
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self.cursor.0 += w + PADDING;
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self.dirty.min_x = self.dirty.min_x.min(pos.0);
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self.dirty.min_y = self.dirty.min_y.min(pos.1);
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self.dirty.max_x = self.dirty.max_x.max(pos.0 + w);
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self.dirty.max_y = self.dirty.max_y.max(pos.1 + h);
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(pos, &mut self.image)
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}
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}
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fn resize_to_min_height(image: &mut FontImage, required_height: usize) -> bool {
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while required_height >= image.height() {
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image.size[1] *= 2; // double the height
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}
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if image.width() * image.height() > image.pixels.len() {
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image.pixels.resize(image.width() * image.height(), 0.0);
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true
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} else {
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false
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}
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}
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