# Changelog for egui-wgpu All notable changes to the `egui-wgpu` integration will be noted in this file. ## Unreleased ## 0.21.0 - 2023-02-08 * Update to `wgpu` 0.15 ([#2629](https://github.com/emilk/egui/pull/2629)) * Return `Err` instead of panic if we can't find a device ([#2428](https://github.com/emilk/egui/pull/2428)). * `winit::Painter::set_window` is now `async` ([#2434](https://github.com/emilk/egui/pull/2434)). * `egui-wgpu` now only depends on `epaint` instead of the entire `egui` ([#2438](https://github.com/emilk/egui/pull/2438)). * `winit::Painter` now supports transparent backbuffer ([#2684](https://github.com/emilk/egui/pull/2684)). ## 0.20.0 - 2022-12-08 - web support * Renamed `RenderPass` to `Renderer`. * Renamed `RenderPass::execute` to `RenderPass::render`. * Renamed `RenderPass::execute_with_renderpass` to `Renderer::render` (replacing existing `Renderer::render`) * Reexported `Renderer`. * You can now use `egui-wgpu` on web, using WebGL ([#2107](https://github.com/emilk/egui/pull/2107)). * `Renderer` no longer handles pass creation and depth buffer creation ([#2136](https://github.com/emilk/egui/pull/2136)) * `PrepareCallback` now passes `wgpu::CommandEncoder` ([#2136](https://github.com/emilk/egui/pull/2136)) * `PrepareCallback` can now returns `wgpu::CommandBuffer` that are bundled into a single `wgpu::Queue::submit` call ([#2230](https://github.com/emilk/egui/pull/2230)) * Only a single vertex & index buffer is now created and resized when necessary (previously, vertex/index buffers were allocated for every mesh) ([#2148](https://github.com/emilk/egui/pull/2148)). * `Renderer::update_texture` no longer creates a new `wgpu::Sampler` with every new texture ([#2198](https://github.com/emilk/egui/pull/2198)) * `Painter`'s instance/device/adapter/surface creation is now configurable via `WgpuConfiguration` ([#2207](https://github.com/emilk/egui/pull/2207)) * Fix panic on using a depth buffer ([#2316](https://github.com/emilk/egui/pull/2316)) ## 0.19.0 - 2022-08-20 * Enables deferred render + surface state initialization for Android ([#1634](https://github.com/emilk/egui/pull/1634)). * Make `RenderPass` `Send` and `Sync` ([#1883](https://github.com/emilk/egui/pull/1883)). ## 0.18.0 - 2022-05-15 First published version since moving the code into the `egui` repository from .