mirror of
https://github.com/creating2morrow/neveko.git
synced 2025-01-10 21:05:05 +00:00
158 lines
5.4 KiB
Rust
158 lines
5.4 KiB
Rust
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#![allow(unsafe_code)]
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use glow::HasContext as _;
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use crate::check_for_gl_error;
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// ----------------------------------------------------------------------------
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#[derive(Debug)]
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pub(crate) struct BufferInfo {
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pub location: u32, //
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pub vector_size: i32,
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pub data_type: u32, //GL_FLOAT,GL_UNSIGNED_BYTE
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pub normalized: bool,
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pub stride: i32,
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pub offset: i32,
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}
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// ----------------------------------------------------------------------------
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/// Wrapper around either Emulated VAO or GL's VAO.
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pub(crate) struct VertexArrayObject {
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// If `None`, we emulate VAO:s.
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vao: Option<crate::glow::VertexArray>,
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vbo: glow::Buffer,
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buffer_infos: Vec<BufferInfo>,
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}
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impl VertexArrayObject {
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#[allow(clippy::needless_pass_by_value)] // false positive
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pub(crate) unsafe fn new(
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gl: &glow::Context,
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vbo: glow::Buffer,
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buffer_infos: Vec<BufferInfo>,
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) -> Self {
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let vao = if supports_vao(gl) {
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let vao = gl.create_vertex_array().unwrap();
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check_for_gl_error!(gl, "create_vertex_array");
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// Store state in the VAO:
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gl.bind_vertex_array(Some(vao));
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gl.bind_buffer(glow::ARRAY_BUFFER, Some(vbo));
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for attribute in &buffer_infos {
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gl.vertex_attrib_pointer_f32(
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attribute.location,
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attribute.vector_size,
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attribute.data_type,
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attribute.normalized,
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attribute.stride,
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attribute.offset,
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);
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check_for_gl_error!(gl, "vertex_attrib_pointer_f32");
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gl.enable_vertex_attrib_array(attribute.location);
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check_for_gl_error!(gl, "enable_vertex_attrib_array");
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}
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gl.bind_vertex_array(None);
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Some(vao)
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} else {
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tracing::debug!("VAO not supported");
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None
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};
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Self {
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vao,
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vbo,
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buffer_infos,
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}
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}
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pub(crate) unsafe fn bind(&self, gl: &glow::Context) {
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if let Some(vao) = self.vao {
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gl.bind_vertex_array(Some(vao));
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check_for_gl_error!(gl, "bind_vertex_array");
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} else {
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gl.bind_buffer(glow::ARRAY_BUFFER, Some(self.vbo));
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check_for_gl_error!(gl, "bind_buffer");
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for attribute in &self.buffer_infos {
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gl.vertex_attrib_pointer_f32(
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attribute.location,
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attribute.vector_size,
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attribute.data_type,
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attribute.normalized,
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attribute.stride,
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attribute.offset,
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);
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check_for_gl_error!(gl, "vertex_attrib_pointer_f32");
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gl.enable_vertex_attrib_array(attribute.location);
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check_for_gl_error!(gl, "enable_vertex_attrib_array");
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}
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}
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}
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pub(crate) unsafe fn unbind(&self, gl: &glow::Context) {
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if self.vao.is_some() {
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gl.bind_vertex_array(None);
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} else {
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gl.bind_buffer(glow::ARRAY_BUFFER, None);
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for attribute in &self.buffer_infos {
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gl.disable_vertex_attrib_array(attribute.location);
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}
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}
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}
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}
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// ----------------------------------------------------------------------------
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fn supports_vao(gl: &glow::Context) -> bool {
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const WEBGL_PREFIX: &str = "WebGL ";
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const OPENGL_ES_PREFIX: &str = "OpenGL ES ";
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let version_string = unsafe { gl.get_parameter_string(glow::VERSION) };
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tracing::debug!("GL version: {:?}.", version_string);
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// Examples:
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// * "WebGL 2.0 (OpenGL ES 3.0 Chromium)"
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// * "WebGL 2.0"
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if let Some(pos) = version_string.rfind(WEBGL_PREFIX) {
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let version_str = &version_string[pos + WEBGL_PREFIX.len()..];
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if version_str.contains("1.0") {
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// need to test OES_vertex_array_object .
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let supported_extensions = gl.supported_extensions();
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tracing::debug!("Supported OpenGL extensions: {:?}", supported_extensions);
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supported_extensions.contains("OES_vertex_array_object")
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|| supported_extensions.contains("GL_OES_vertex_array_object")
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} else {
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true
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}
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} else if version_string.contains(OPENGL_ES_PREFIX) {
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// glow targets es2.0+ so we don't concern about OpenGL ES-CM,OpenGL ES-CL
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if version_string.contains("2.0") {
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// need to test OES_vertex_array_object .
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let supported_extensions = gl.supported_extensions();
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tracing::debug!("Supported OpenGL extensions: {:?}", supported_extensions);
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supported_extensions.contains("OES_vertex_array_object")
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|| supported_extensions.contains("GL_OES_vertex_array_object")
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} else {
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true
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}
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} else {
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// from OpenGL 3 vao into core
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if version_string.starts_with('2') {
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// I found APPLE_vertex_array_object , GL_ATI_vertex_array_object ,ARB_vertex_array_object
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// but APPLE's and ATI's very old extension.
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let supported_extensions = gl.supported_extensions();
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tracing::debug!("Supported OpenGL extensions: {:?}", supported_extensions);
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supported_extensions.contains("ARB_vertex_array_object")
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|| supported_extensions.contains("GL_ARB_vertex_array_object")
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} else {
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true
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}
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}
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}
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