neveko/neveko-gui/crates/egui_extras/src/image.rs

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Rust
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2023-04-30 15:55:41 +00:00
use egui::{mutex::Mutex, TextureFilter, TextureOptions};
use image::GenericImageView;
#[cfg(feature = "svg")]
pub use usvg::FitTo;
/// An image to be shown in egui.
///
/// Load once, and save somewhere in your app state.
///
/// Use the `svg` and `image` features to enable more constructors.
pub struct RetainedImage {
debug_name: String,
size: [usize; 2],
/// Cleared once [`Self::texture`] has been loaded.
image: Mutex<egui::ColorImage>,
/// Lazily loaded when we have an egui context.
texture: Mutex<Option<egui::TextureHandle>>,
options: TextureOptions,
}
impl RetainedImage {
pub fn from_color_image(debug_name: impl Into<String>, image: ColorImage) -> Self {
Self {
debug_name: debug_name.into(),
size: image.size,
image: Mutex::new(image),
texture: Default::default(),
options: Default::default(),
}
}
/// Load a (non-svg) image.
///
/// `image_bytes` should be the raw contents of an image file (`.png`, `.jpg`, …).
///
/// Requires the "image" feature. You must also opt-in to the image formats you need
/// with e.g. `image = { version = "0.24", features = ["jpeg", "png"] }`.
///
/// # Errors
/// On invalid image or unsupported image format.
pub fn from_image_bytes(
debug_name: impl Into<String>,
image_bytes: &[u8],
) -> Result<Self, String> {
Ok(Self::from_color_image(
debug_name,
load_image_bytes(image_bytes)?,
))
}
/// Pass in the bytes of an SVG that you've loaded.
///
/// # Errors
/// On invalid image
#[cfg(feature = "svg")]
pub fn from_svg_bytes(debug_name: impl Into<String>, svg_bytes: &[u8]) -> Result<Self, String> {
Self::from_svg_bytes_with_size(debug_name, svg_bytes, FitTo::Original)
}
/// Pass in the str of an SVG that you've loaded.
///
/// # Errors
/// On invalid image
#[cfg(feature = "svg")]
pub fn from_svg_str(debug_name: impl Into<String>, svg_str: &str) -> Result<Self, String> {
Self::from_svg_bytes(debug_name, svg_str.as_bytes())
}
/// Pass in the bytes of an SVG that you've loaded
/// and the scaling option to resize the SVG with
///
/// # Errors
/// On invalid image
#[cfg(feature = "svg")]
pub fn from_svg_bytes_with_size(
debug_name: impl Into<String>,
svg_bytes: &[u8],
size: FitTo,
) -> Result<Self, String> {
Ok(Self::from_color_image(
debug_name,
load_svg_bytes_with_size(svg_bytes, size)?,
))
}
/// Set the texture filters to use for the image.
///
/// **Note:** If the texture has already been uploaded to the GPU, this will require
/// re-uploading the texture with the updated filter.
///
/// # Example
/// ```rust
/// # use egui_extras::RetainedImage;
/// # use egui::{Color32, epaint::{ColorImage, textures::TextureOptions}};
/// # let pixels = vec![Color32::BLACK];
/// # let color_image = ColorImage {
/// # size: [1, 1],
/// # pixels,
/// # };
/// #
/// // Upload a pixel art image without it getting blurry when resized
/// let image = RetainedImage::from_color_image("my_image", color_image)
/// .with_options(TextureOptions::NEAREST);
/// ```
pub fn with_options(mut self, options: TextureOptions) -> Self {
self.options = options;
// If the texture has already been uploaded, this will force it to be re-uploaded with the
// updated filter.
*self.texture.lock() = None;
self
}
#[deprecated = "Use with_options instead"]
pub fn with_texture_filter(self, filter: TextureFilter) -> Self {
self.with_options(TextureOptions {
magnification: filter,
minification: filter,
})
}
/// The size of the image data (number of pixels wide/high).
pub fn size(&self) -> [usize; 2] {
self.size
}
/// The width of the image.
pub fn width(&self) -> usize {
self.size[0]
}
/// The height of the image.
pub fn height(&self) -> usize {
self.size[1]
}
/// The size of the image data (number of pixels wide/high).
pub fn size_vec2(&self) -> egui::Vec2 {
let [w, h] = self.size();
egui::vec2(w as f32, h as f32)
}
/// The debug name of the image, e.g. the file name.
pub fn debug_name(&self) -> &str {
&self.debug_name
}
/// The texture if for this image.
pub fn texture_id(&self, ctx: &egui::Context) -> egui::TextureId {
self.texture
.lock()
.get_or_insert_with(|| {
let image: &mut ColorImage = &mut self.image.lock();
let image = std::mem::take(image);
ctx.load_texture(&self.debug_name, image, self.options)
})
.id()
}
/// Show the image with the given maximum size.
pub fn show_max_size(&self, ui: &mut egui::Ui, max_size: egui::Vec2) -> egui::Response {
let mut desired_size = self.size_vec2();
desired_size *= (max_size.x / desired_size.x).min(1.0);
desired_size *= (max_size.y / desired_size.y).min(1.0);
self.show_size(ui, desired_size)
}
/// Show the image with the original size (one image pixel = one gui point).
pub fn show(&self, ui: &mut egui::Ui) -> egui::Response {
self.show_size(ui, self.size_vec2())
}
/// Show the image with the given scale factor (1.0 = original size).
pub fn show_scaled(&self, ui: &mut egui::Ui, scale: f32) -> egui::Response {
self.show_size(ui, self.size_vec2() * scale)
}
/// Show the image with the given size.
pub fn show_size(&self, ui: &mut egui::Ui, desired_size: egui::Vec2) -> egui::Response {
// We need to convert the SVG to a texture to display it:
// Future improvement: tell backend to do mip-mapping of the image to
// make it look smoother when downsized.
ui.image(self.texture_id(ui.ctx()), desired_size)
}
}
// ----------------------------------------------------------------------------
use egui::ColorImage;
/// Load a (non-svg) image.
///
/// Requires the "image" feature. You must also opt-in to the image formats you need
/// with e.g. `image = { version = "0.24", features = ["jpeg", "png"] }`.
///
/// # Errors
/// On invalid image or unsupported image format.
pub fn load_image_bytes(image_bytes: &[u8]) -> Result<egui::ColorImage, String> {
let image = image::load_from_memory(image_bytes).map_err(|err| err.to_string())?;
let size = [image.width() as _, image.height() as _];
let image_buffer = image.to_rgba8();
let pixels = image_buffer.as_flat_samples();
Ok(egui::ColorImage::from_rgba_unmultiplied(
size,
pixels.as_slice(),
))
}
/// Load an SVG and rasterize it into an egui image.
///
/// Requires the "svg" feature.
///
/// # Errors
/// On invalid image
#[cfg(feature = "svg")]
pub fn load_svg_bytes(svg_bytes: &[u8]) -> Result<egui::ColorImage, String> {
load_svg_bytes_with_size(svg_bytes, FitTo::Original)
}
/// Load an SVG and rasterize it into an egui image with a scaling parameter.
///
/// Requires the "svg" feature.
///
/// # Errors
/// On invalid image
#[cfg(feature = "svg")]
pub fn load_svg_bytes_with_size(
svg_bytes: &[u8],
fit_to: FitTo,
) -> Result<egui::ColorImage, String> {
let opt = usvg::Options::default();
let rtree = usvg::Tree::from_data(svg_bytes, &opt).map_err(|err| err.to_string())?;
let pixmap_size = rtree.size.to_screen_size();
let [w, h] = match fit_to {
FitTo::Original => [pixmap_size.width(), pixmap_size.height()],
FitTo::Size(w, h) => [w, h],
FitTo::Height(h) => [
(pixmap_size.width() as f32 * (h as f32 / pixmap_size.height() as f32)) as u32,
h,
],
FitTo::Width(w) => [
w,
(pixmap_size.height() as f32 * (w as f32 / pixmap_size.width() as f32)) as u32,
],
FitTo::Zoom(z) => [
(pixmap_size.width() as f32 * z) as u32,
(pixmap_size.height() as f32 * z) as u32,
],
};
let mut pixmap = tiny_skia::Pixmap::new(w, h)
.ok_or_else(|| format!("Failed to create SVG Pixmap of size {}x{}", w, h))?;
resvg::render(&rtree, fit_to, Default::default(), pixmap.as_mut())
.ok_or_else(|| "Failed to render SVG".to_owned())?;
let image = egui::ColorImage::from_rgba_unmultiplied([w as _, h as _], pixmap.data());
Ok(image)
}