cuprate-hinto-janai/p2p/monero-peer/src/client/handshaker.rs

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use std::{
future::Future,
marker::PhantomData,
pin::Pin,
task::{Context, Poll},
};
use futures::{FutureExt, SinkExt, StreamExt};
use tower::{Service, ServiceExt};
use tracing::Instrument;
use monero_wire::{
admin::{
HandshakeRequest, HandshakeResponse, PingResponse, SupportFlagsResponse,
PING_OK_RESPONSE_STATUS_TEXT,
},
common::PeerSupportFlags,
BasicNodeData, BucketError, CoreSyncData, Message, RequestMessage, ResponseMessage,
};
use crate::{
AddressBook, AddressBookRequest, AddressBookResponse, ConnectionDirection, CoreSyncDataRequest,
CoreSyncDataResponse, CoreSyncSvc, NetworkZone, PeerRequestHandler,
MAX_PEERS_IN_PEER_LIST_MESSAGE,
};
#[derive(Debug, thiserror::Error)]
pub enum HandshakeError {
#[error("peer has the same node ID as us")]
PeerHasSameNodeID,
#[error("peer is on a different network")]
IncorrectNetwork,
#[error("peer sent a peer list with peers from different zones")]
PeerSentIncorrectZonePeerList(#[from] crate::NetworkAddressIncorrectZone),
#[error("peer sent invalid message: {0}")]
PeerSentInvalidMessage(&'static str),
#[error("Levin bucket error: {0}")]
LevinBucketError(#[from] BucketError),
#[error("Internal service error: {0}")]
InternalSvcErr(#[from] tower::BoxError),
#[error("i/o error: {0}")]
IO(#[from] std::io::Error),
}
pub struct DoHandshakeRequest<Z: NetworkZone> {
pub addr: Z::Addr,
pub peer_stream: Z::Stream,
pub peer_sink: Z::Sink,
pub direction: ConnectionDirection,
}
#[derive(Debug, Clone)]
pub struct HandShaker<Z: NetworkZone, AdrBook, CSync, ReqHdlr> {
address_book: AdrBook,
core_sync_svc: CSync,
peer_request_svc: ReqHdlr,
our_basic_node_data: BasicNodeData,
_zone: PhantomData<Z>,
}
impl<Z: NetworkZone, AdrBook, CSync, ReqHdlr> HandShaker<Z, AdrBook, CSync, ReqHdlr> {
pub fn new(
address_book: AdrBook,
core_sync_svc: CSync,
peer_request_svc: ReqHdlr,
our_basic_node_data: BasicNodeData,
) -> Self {
Self {
address_book,
core_sync_svc,
peer_request_svc,
our_basic_node_data,
_zone: PhantomData,
}
}
}
impl<Z: NetworkZone, AdrBook, CSync, ReqHdlr> Service<DoHandshakeRequest<Z>>
for HandShaker<Z, AdrBook, CSync, ReqHdlr>
where
AdrBook: AddressBook<Z> + Clone,
CSync: CoreSyncSvc + Clone,
ReqHdlr: PeerRequestHandler + Clone,
{
type Response = ();
type Error = HandshakeError;
type Future =
Pin<Box<dyn Future<Output = Result<Self::Response, Self::Error>> + Send + 'static>>;
fn poll_ready(&mut self, _: &mut Context<'_>) -> Poll<Result<(), Self::Error>> {
Poll::Ready(Ok(()))
}
fn call(&mut self, req: DoHandshakeRequest<Z>) -> Self::Future {
let DoHandshakeRequest {
addr,
peer_stream,
peer_sink,
direction,
} = req;
let address_book = self.address_book.clone();
let peer_request_svc = self.peer_request_svc.clone();
let core_sync_svc = self.core_sync_svc.clone();
let our_basic_node_data = self.our_basic_node_data.clone();
let span = tracing::info_span!(parent: &tracing::Span::current(), "handshaker", %addr);
let state_machine = HandshakeStateMachine::<Z, _, _, _> {
addr,
peer_stream,
peer_sink,
direction,
address_book,
core_sync_svc,
peer_request_svc,
our_basic_node_data,
state: HandshakeState::Start,
eager_protocol_messages: vec![],
};
async move {
// TODO: timeouts
state_machine.do_handshake().await
}
.instrument(span)
.boxed()
}
}
/// The states a handshake can be in.
#[derive(Debug, Clone, Eq, PartialEq)]
enum HandshakeState {
/// The initial state.
///
/// If this is an inbound handshake then this state means we
/// are waiting for a [`HandshakeRequest`].
Start,
/// Waiting for a [`HandshakeResponse`].
WaitingForHandshakeResponse,
/// Waiting for a [`SupportFlagsResponse`]
/// This contains the peers node data.
WaitingForSupportFlagResponse(BasicNodeData, CoreSyncData),
/// The handshake is complete.
/// This contains the peers node data.
Complete(BasicNodeData, CoreSyncData),
/// An invalid state, the handshake SM should not be in this state.
Invalid,
}
impl HandshakeState {
/// Returns true if the handshake is completed.
pub fn is_complete(&self) -> bool {
matches!(self, Self::Complete(..))
}
/// returns the peers [`BasicNodeData`] and [`CoreSyncData`] if the peer
/// is in state [`HandshakeState::Complete`].
pub fn peer_data(self) -> Option<(BasicNodeData, CoreSyncData)> {
match self {
HandshakeState::Complete(bnd, coresync) => Some((bnd, coresync)),
_ => None,
}
}
}
struct HandshakeStateMachine<Z: NetworkZone, AdrBook, CSync, ReqHdlr> {
addr: Z::Addr,
peer_stream: Z::Stream,
peer_sink: Z::Sink,
direction: ConnectionDirection,
address_book: AdrBook,
core_sync_svc: CSync,
peer_request_svc: ReqHdlr,
our_basic_node_data: BasicNodeData,
state: HandshakeState,
/// Monero allows protocol messages to be sent before a handshake response, so we have to
/// keep track of them here. For saftey we only keep a Max of 2 messages.
eager_protocol_messages: Vec<monero_wire::ProtocolMessage>,
}
impl<Z: NetworkZone, AdrBook, CSync, ReqHdlr> HandshakeStateMachine<Z, AdrBook, CSync, ReqHdlr>
where
AdrBook: AddressBook<Z>,
CSync: CoreSyncSvc,
ReqHdlr: PeerRequestHandler,
{
async fn send_handshake_request(&mut self) -> Result<(), HandshakeError> {
let CoreSyncDataResponse::Ours(our_core_sync_data) = self
.core_sync_svc
.ready()
.await?
.call(CoreSyncDataRequest::Ours)
.await?
else {
panic!("core sync service returned wrong response!");
};
let req = HandshakeRequest {
node_data: self.our_basic_node_data.clone(),
payload_data: our_core_sync_data,
};
tracing::debug!("Sending handshake request.");
self.peer_sink
.send(Message::Request(RequestMessage::Handshake(req)))
.await?;
Ok(())
}
async fn send_handshake_response(&mut self) -> Result<(), HandshakeError> {
let CoreSyncDataResponse::Ours(our_core_sync_data) = self
.core_sync_svc
.ready()
.await?
.call(CoreSyncDataRequest::Ours)
.await?
else {
panic!("core sync service returned wrong response!");
};
let AddressBookResponse::Peers(our_peer_list) = self
.address_book
.ready()
.await?
.call(AddressBookRequest::GetPeers(MAX_PEERS_IN_PEER_LIST_MESSAGE))
.await?
else {
panic!("Address book sent incorrect response");
};
let res = HandshakeResponse {
node_data: self.our_basic_node_data.clone(),
payload_data: our_core_sync_data,
local_peerlist_new: our_peer_list.into_iter().map(Into::into).collect(),
};
tracing::debug!("Sending handshake response.");
self.peer_sink
.send(Message::Response(ResponseMessage::Handshake(res)))
.await?;
Ok(())
}
async fn send_support_flags(&mut self) -> Result<(), HandshakeError> {
let res = SupportFlagsResponse {
support_flags: self.our_basic_node_data.support_flags,
};
tracing::debug!("Sending support flag response.");
self.peer_sink
.send(Message::Response(ResponseMessage::SupportFlags(res)))
.await?;
Ok(())
}
async fn check_request_support_flags(
&mut self,
support_flags: &PeerSupportFlags,
) -> Result<bool, HandshakeError> {
Ok(if support_flags.is_empty() {
tracing::debug!(
"Peer didn't send support flags or has no features, sending request to make sure."
);
self.peer_sink
.send(Message::Request(RequestMessage::SupportFlags))
.await?;
true
} else {
false
})
}
async fn handle_handshake_response(
&mut self,
response: HandshakeResponse,
) -> Result<(), HandshakeError> {
if response.local_peerlist_new.len() > MAX_PEERS_IN_PEER_LIST_MESSAGE {
tracing::debug!("peer sent too many peers in response, cancelling handshake");
return Err(HandshakeError::PeerSentInvalidMessage(
"Too many peers in peer list message (>250)",
));
}
if response.node_data.network_id != self.our_basic_node_data.network_id {
return Err(HandshakeError::IncorrectNetwork);
}
if Z::CHECK_NODE_ID && response.node_data.peer_id == self.our_basic_node_data.peer_id {
return Err(HandshakeError::PeerHasSameNodeID);
}
tracing::debug!(
"Telling address book about new peers, len: {}",
response.local_peerlist_new.len()
);
self.address_book
.ready()
.await?
.call(AddressBookRequest::IncomingPeerList(
response
.local_peerlist_new
.into_iter()
.map(TryInto::try_into)
.collect::<Result<_, _>>()?,
))
.await?;
if self
.check_request_support_flags(&response.node_data.support_flags)
.await?
{
self.state = HandshakeState::WaitingForSupportFlagResponse(
response.node_data,
response.payload_data,
);
} else {
self.state = HandshakeState::Complete(response.node_data, response.payload_data);
}
Ok(())
}
async fn handle_handshake_request(
&mut self,
request: HandshakeRequest,
) -> Result<(), HandshakeError> {
// We don't respond here as if we did the other peer could accept the handshake before responding to a
// support flag request which then means we could recive other requests while waiting for the support
// flags.
if request.node_data.network_id != self.our_basic_node_data.network_id {
return Err(HandshakeError::IncorrectNetwork);
}
if Z::CHECK_NODE_ID && request.node_data.peer_id == self.our_basic_node_data.peer_id {
return Err(HandshakeError::PeerHasSameNodeID);
}
if self
.check_request_support_flags(&request.node_data.support_flags)
.await?
{
self.state = HandshakeState::WaitingForSupportFlagResponse(
request.node_data,
request.payload_data,
);
} else {
self.state = HandshakeState::Complete(request.node_data, request.payload_data);
}
Ok(())
}
async fn handle_incoming_message(&mut self, message: Message) -> Result<(), HandshakeError> {
tracing::debug!("Received message from peer: {}", message.command());
if let Message::Protocol(protocol_message) = message {
if self.eager_protocol_messages.len() == 2 {
tracing::debug!("Peer sent too many protocl messages before a handshake response.");
return Err(HandshakeError::PeerSentInvalidMessage(
"Peer sent too many protocol messages",
));
}
tracing::debug!(
"Protocol message getting added to queue for when handshake is complete."
);
self.eager_protocol_messages.push(protocol_message);
return Ok(());
}
match std::mem::replace(&mut self.state, HandshakeState::Invalid) {
HandshakeState::Start => match message {
Message::Request(RequestMessage::Ping) => {
// Set the state back to what it was before.
self.state = HandshakeState::Start;
Ok(self
.peer_sink
.send(Message::Response(ResponseMessage::Ping(PingResponse {
status: PING_OK_RESPONSE_STATUS_TEXT.to_string(),
peer_id: self.our_basic_node_data.peer_id,
})))
.await?)
}
Message::Request(RequestMessage::Handshake(handshake_req)) => {
self.handle_handshake_request(handshake_req).await
}
_ => Err(HandshakeError::PeerSentInvalidMessage(
"Peer didn't send handshake request.",
)),
},
HandshakeState::WaitingForHandshakeResponse => match message {
// TODO: only allow 1 support flag request.
Message::Request(RequestMessage::SupportFlags) => {
// Set the state back to what it was before.
self.state = HandshakeState::WaitingForHandshakeResponse;
self.send_support_flags().await
}
Message::Response(ResponseMessage::Handshake(res)) => {
self.handle_handshake_response(res).await
}
_ => Err(HandshakeError::PeerSentInvalidMessage(
"Peer didn't send handshake response.",
)),
},
HandshakeState::WaitingForSupportFlagResponse(mut peer_node_data, peer_core_sync) => {
let Message::Response(ResponseMessage::SupportFlags(support_flags)) = message
else {
return Err(HandshakeError::PeerSentInvalidMessage(
"Peer didn't send support flags response.",
));
};
peer_node_data.support_flags = support_flags.support_flags;
self.state = HandshakeState::Complete(peer_node_data, peer_core_sync);
Ok(())
}
HandshakeState::Complete(..) => {
panic!("Handshake is complete messages should no longer be handled here!")
}
HandshakeState::Invalid => panic!("Handshake state machine stayed in invalid state!"),
}
}
async fn advance_machine(&mut self) -> Result<(), HandshakeError> {
while !self.state.is_complete() {
tracing::debug!("Waiting for message from peer.");
match self.peer_stream.next().await {
Some(message) => self.handle_incoming_message(message?).await?,
None => Err(BucketError::IO(std::io::Error::new(
std::io::ErrorKind::ConnectionAborted,
"The peer stream returned None",
)))?,
}
}
Ok(())
}
async fn do_outbound_handshake(&mut self) -> Result<(), HandshakeError> {
self.send_handshake_request().await?;
self.state = HandshakeState::WaitingForHandshakeResponse;
self.advance_machine().await
}
async fn do_inbound_handshake(&mut self) -> Result<(), HandshakeError> {
self.advance_machine().await?;
debug_assert!(self.state.is_complete());
self.send_handshake_response().await
}
async fn do_handshake(mut self) -> Result<(), HandshakeError> {
tracing::debug!("Beginning handshake.");
match self.direction {
ConnectionDirection::OutBound => self.do_outbound_handshake().await?,
ConnectionDirection::InBound => self.do_inbound_handshake().await?,
}
let HandshakeState::Complete(peer_node_data, peer_core_sync) = self.state else {
panic!("Hanshake completed not in complete state!");
};
self.core_sync_svc
.ready()
.await?
.call(CoreSyncDataRequest::HandleIncoming(peer_core_sync))
.await?;
tracing::debug!("Handshake complete.");
Ok(())
}
}