xmrig/src/workers/Worker.cpp

66 lines
2.1 KiB
C++

/* XMRig
* Copyright 2010 Jeff Garzik <jgarzik@pobox.com>
* Copyright 2012-2014 pooler <pooler@litecoinpool.org>
* Copyright 2014 Lucas Jones <https://github.com/lucasjones>
* Copyright 2014-2016 Wolf9466 <https://github.com/OhGodAPet>
* Copyright 2016 Jay D Dee <jayddee246@gmail.com>
* Copyright 2017-2018 XMR-Stak <https://github.com/fireice-uk>, <https://github.com/psychocrypt>
* Copyright 2016-2018 XMRig <https://github.com/xmrig>, <support@xmrig.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <chrono>
#include "Cpu.h"
#include "Mem.h"
#include "Platform.h"
#include "workers/CpuThread.h"
#include "workers/Handle.h"
#include "workers/Worker.h"
Worker::Worker(Handle *handle) :
m_id(handle->threadId()),
m_totalThreads(handle->totalThreads()),
m_totalWays(handle->totalWays()),
m_hashCount(0),
m_timestamp(0),
m_count(0),
m_sequence(0),
m_thread(static_cast<xmrig::CpuThread *>(handle->config()))
{
if (Cpu::threads() > 1 && handle->affinity() != -1L) {
Cpu::setAffinity(m_id, handle->affinity());
}
Platform::setThreadPriority(handle->config()->priority());
m_ctx = Mem::create(m_id);
}
Worker::~Worker()
{
}
void Worker::storeStats()
{
using namespace std::chrono;
const uint64_t timestamp = time_point_cast<milliseconds>(high_resolution_clock::now()).time_since_epoch().count();
m_hashCount.store(m_count, std::memory_order_relaxed);
m_timestamp.store(timestamp, std::memory_order_relaxed);
}