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RandomX: AES improvements
- A bit faster hardware AES code when compiled with MSVC - More reliable software AES benchmark
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db920e8006
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2 changed files with 44 additions and 49 deletions
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@ -244,38 +244,29 @@ void hashAndFillAes1Rx4(void *scratchpad, size_t scratchpadSize, void *hash, voi
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for (int i = 0; i < 2; ++i) {
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for (int i = 0; i < 2; ++i) {
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//process 64 bytes at a time in 4 lanes
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//process 64 bytes at a time in 4 lanes
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while (scratchpadPtr < scratchpadEnd) {
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while (scratchpadPtr < scratchpadEnd) {
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hash_state0 = aesenc<softAes>(hash_state0, rx_load_vec_i128((rx_vec_i128*)scratchpadPtr + 0));
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#define HASH_STATE(k) \
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hash_state1 = aesdec<softAes>(hash_state1, rx_load_vec_i128((rx_vec_i128*)scratchpadPtr + 1));
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hash_state0 = aesenc<softAes>(hash_state0, rx_load_vec_i128((rx_vec_i128*)scratchpadPtr + k * 4 + 0)); \
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hash_state2 = aesenc<softAes>(hash_state2, rx_load_vec_i128((rx_vec_i128*)scratchpadPtr + 2));
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hash_state1 = aesdec<softAes>(hash_state1, rx_load_vec_i128((rx_vec_i128*)scratchpadPtr + k * 4 + 1)); \
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hash_state3 = aesdec<softAes>(hash_state3, rx_load_vec_i128((rx_vec_i128*)scratchpadPtr + 3));
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hash_state2 = aesenc<softAes>(hash_state2, rx_load_vec_i128((rx_vec_i128*)scratchpadPtr + k * 4 + 2)); \
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hash_state3 = aesdec<softAes>(hash_state3, rx_load_vec_i128((rx_vec_i128*)scratchpadPtr + k * 4 + 3));
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fill_state0 = aesdec<softAes>(fill_state0, key0);
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#define FILL_STATE(k) \
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fill_state1 = aesenc<softAes>(fill_state1, key1);
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fill_state0 = aesdec<softAes>(fill_state0, key0); \
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fill_state2 = aesdec<softAes>(fill_state2, key2);
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fill_state1 = aesenc<softAes>(fill_state1, key1); \
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fill_state3 = aesenc<softAes>(fill_state3, key3);
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fill_state2 = aesdec<softAes>(fill_state2, key2); \
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fill_state3 = aesenc<softAes>(fill_state3, key3); \
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rx_store_vec_i128((rx_vec_i128*)scratchpadPtr + k * 4 + 0, fill_state0); \
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rx_store_vec_i128((rx_vec_i128*)scratchpadPtr + k * 4 + 1, fill_state1); \
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rx_store_vec_i128((rx_vec_i128*)scratchpadPtr + k * 4 + 2, fill_state2); \
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rx_store_vec_i128((rx_vec_i128*)scratchpadPtr + k * 4 + 3, fill_state3);
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rx_store_vec_i128((rx_vec_i128*)scratchpadPtr + 0, fill_state0);
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HASH_STATE(0);
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rx_store_vec_i128((rx_vec_i128*)scratchpadPtr + 1, fill_state1);
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HASH_STATE(1);
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rx_store_vec_i128((rx_vec_i128*)scratchpadPtr + 2, fill_state2);
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rx_store_vec_i128((rx_vec_i128*)scratchpadPtr + 3, fill_state3);
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FILL_STATE(0);
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FILL_STATE(1);
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rx_prefetch_t0(prefetchPtr);
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rx_prefetch_t0(prefetchPtr);
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hash_state0 = aesenc<softAes>(hash_state0, rx_load_vec_i128((rx_vec_i128*)scratchpadPtr + 4));
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hash_state1 = aesdec<softAes>(hash_state1, rx_load_vec_i128((rx_vec_i128*)scratchpadPtr + 5));
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hash_state2 = aesenc<softAes>(hash_state2, rx_load_vec_i128((rx_vec_i128*)scratchpadPtr + 6));
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hash_state3 = aesdec<softAes>(hash_state3, rx_load_vec_i128((rx_vec_i128*)scratchpadPtr + 7));
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fill_state0 = aesdec<softAes>(fill_state0, key0);
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fill_state1 = aesenc<softAes>(fill_state1, key1);
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fill_state2 = aesdec<softAes>(fill_state2, key2);
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fill_state3 = aesenc<softAes>(fill_state3, key3);
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rx_store_vec_i128((rx_vec_i128*)scratchpadPtr + 4, fill_state0);
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rx_store_vec_i128((rx_vec_i128*)scratchpadPtr + 5, fill_state1);
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rx_store_vec_i128((rx_vec_i128*)scratchpadPtr + 6, fill_state2);
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rx_store_vec_i128((rx_vec_i128*)scratchpadPtr + 7, fill_state3);
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rx_prefetch_t0(prefetchPtr + 64);
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rx_prefetch_t0(prefetchPtr + 64);
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scratchpadPtr += 128;
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scratchpadPtr += 128;
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@ -131,10 +131,10 @@ uint32_t GetSoftAESImpl()
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void SelectSoftAESImpl()
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void SelectSoftAESImpl()
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{
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{
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constexpr int test_length_ms = 100;
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constexpr int test_length_ms = 100;
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double speed[2];
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double speed[2] = {};
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for (int i = 0; i < 2; ++i)
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for (int run = 0; run < 3; ++run) {
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{
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for (int i = 0; i < 2; ++i) {
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std::vector<uint8_t> scratchpad(10 * 1024);
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std::vector<uint8_t> scratchpad(10 * 1024);
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uint8_t hash[64] = {};
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uint8_t hash[64] = {};
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uint8_t state[64] = {};
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uint8_t state[64] = {};
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@ -155,7 +155,11 @@ void SelectSoftAESImpl()
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t2 = xmrig::Chrono::highResolutionMSecs();
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t2 = xmrig::Chrono::highResolutionMSecs();
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} while (t2 - t1 < test_length_ms);
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} while (t2 - t1 < test_length_ms);
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speed[i] = count * 1e3 / (t2 - t1);
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const double x = count * 1e3 / (t2 - t1);
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if (x > speed[i]) {
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speed[i] = x;
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}
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}
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}
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}
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softAESImpl = (speed[0] > speed[1]) ? 1 : 2;
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softAESImpl = (speed[0] > speed[1]) ? 1 : 2;
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