stack_wallet/lib/widgets/shake/shake.dart
2023-05-27 00:21:16 +03:00

197 lines
4.6 KiB
Dart

/*
* This file is part of Stack Wallet.
*
* Copyright (c) 2023 Cypher Stack
* All Rights Reserved.
* The code is distributed under GPLv3 license, see LICENSE file for details.
* Generated by Cypher Stack on 2023-05-26
*
*/
import 'package:flutter/cupertino.dart';
class Shake extends StatefulWidget {
const Shake({
Key? key,
required this.child,
required this.animationRange,
required this.controller,
required this.animationDuration,
}) : super(key: key);
final Widget child;
final double animationRange;
final ShakeController controller;
final Duration animationDuration;
@override
State<Shake> createState() => _ShakeState();
}
class _ShakeState extends State<Shake> with SingleTickerProviderStateMixin {
late double _left;
late double _right;
// must be an odd number
final int nShakes = 3;
void shake() async {
final duration = widget.animationDuration ~/ ((nShakes * 2) + 1);
final p = widget.animationRange;
_left = p * 0.75;
_right = p * 1.25;
setState(() {});
await Future<void>.delayed(duration ~/ 2);
_right = p * 0.5;
_left = p * 1.5;
setState(() {});
await Future<void>.delayed(duration);
_left = 0;
_right = p * 2;
setState(() {});
await Future<void>.delayed(duration);
_right = 0;
_left = p * 2;
setState(() {});
await Future<void>.delayed(duration);
_left = 0;
_right = p * 2;
setState(() {});
await Future<void>.delayed(duration);
_right = p * 0.5;
_left = p * 2;
setState(() {});
await Future<void>.delayed(duration);
_left = p * 0.5;
_right = p * 1.5;
setState(() {});
await Future<void>.delayed(duration);
_right = p;
_left = p;
setState(() {});
}
@override
void initState() {
_left = widget.animationRange;
_right = widget.animationRange;
widget.controller.state = this;
super.initState();
}
@override
void dispose() {
widget.controller.state = null;
super.dispose();
}
@override
Widget build(BuildContext context) {
return AnimatedPadding(
duration: widget.animationDuration ~/ ((nShakes * 2) + 1),
curve: Curves.easeInOut,
padding: EdgeInsets.only(
top: 0,
bottom: 0,
left: _left,
right: _right,
),
child: widget.child,
);
}
}
class ShakeController {
_ShakeState? state;
Future<void> shake() async {
state?.shake();
}
}
//
//
// class Shake extends StatefulWidget {
// const Shake({
// Key? key,
// required this.child,
// required this.horizontalPadding,
// required this.animationRange,
// required this.controller,
// required this.animationDuration,
// }) : super(key: key);
//
// final Widget child;
// final double horizontalPadding;
// final double animationRange;
// final ShakeController controller;
// final Duration animationDuration;
//
// @override
// State<Shake> createState() => _ShakeState();
// }
//
// class _ShakeState extends State<Shake> with SingleTickerProviderStateMixin {
// late final AnimationController animationController;
//
// @override
// void initState() {
// animationController = AnimationController(
// duration: widget.animationDuration,
// vsync: this,
// );
// widget.controller.animationController = animationController;
//
// super.initState();
// }
//
// @override
// void dispose() {
// animationController.dispose();
// super.dispose();
// }
//
// @override
// Widget build(BuildContext context) {
// final Animation<double> offsetAnimation =
// Tween(begin: 0.0, end: widget.animationRange)
// .chain(CurveTween(curve: Curves.elasticIn))
// .animate(animationController)
// ..addStatusListener((status) {
// if (status == AnimationStatus.completed) {
// animationController.reverse();
// }
// });
//
// return AnimatedBuilder(
// animation: offsetAnimation,
// builder: (context, child) {
// return Container(
// margin: EdgeInsets.symmetric(horizontal: widget.animationRange),
// padding: EdgeInsets.only(
// left: offsetAnimation.value + widget.horizontalPadding,
// right: widget.horizontalPadding - offsetAnimation.value),
// child: widget.child,
// );
// },
// );
// }
// }
//
// class ShakeController {
// AnimationController? animationController;
//
// Future<void> shake() async {
// animationController?.forward(from: 0.0);
// }
//
// void dispose() {
// animationController = null;
// }
// }