import 'package:flutter/material.dart'; import 'package:stackwallet/models/exchange/change_now/exchange_transaction_status.dart'; import 'package:stackwallet/utilities/enums/coin_enum.dart'; class _CoinThemeColor { const _CoinThemeColor(); Color get bitcoin => const Color(0xFFFCC17B); Color get firo => const Color(0xFFFF897A); Color get dogecoin => const Color(0xFFFFE079); Color get epicCash => const Color(0xFFC1C1FF); Color get monero => const Color(0xFFB1C5FF); Color forCoin(Coin coin) { switch (coin) { case Coin.bitcoin: case Coin.bitcoinTestNet: return bitcoin; case Coin.dogecoin: case Coin.dogecoinTestNet: return dogecoin; case Coin.epicCash: return epicCash; case Coin.firo: case Coin.firoTestNet: return firo; case Coin.monero: return monero; } } } class _ChangeNowTradeStatusColors { const _ChangeNowTradeStatusColors(); Color get yellow => const Color(0xFFD3A90F); Color get green => CFColors.stackGreen; Color get red => CFColors.link; Color get gray => CFColors.gray3; Color forStatus(ChangeNowTransactionStatus status) { switch (status) { case ChangeNowTransactionStatus.New: case ChangeNowTransactionStatus.Waiting: case ChangeNowTransactionStatus.Confirming: case ChangeNowTransactionStatus.Exchanging: case ChangeNowTransactionStatus.Sending: case ChangeNowTransactionStatus.Verifying: return yellow; case ChangeNowTransactionStatus.Finished: return green; case ChangeNowTransactionStatus.Failed: return red; case ChangeNowTransactionStatus.Refunded: return gray; } } } abstract class CFColors { static const coin = _CoinThemeColor(); static const status = _ChangeNowTradeStatusColors(); static const Color splashLight = Color(0x44A9ACAC); static const Color splashMed = Color(0x358E9192); static const Color splashDark = Color(0x33232323); static const Color selected = Color(0xFFF9F9FC); static const Color selected2 = Color(0xFFE0E3E3); static const Color primary = Color(0xFF0052DF); static const Color primaryLight = Color(0xFFDAE2FF); static const Color link = Color(0xFFC00205); static const Color link2 = Color(0xFF0056D2); static const Color warningBackground = Color(0xFFFFDAD3); static const Color marked = Color(0xFFF61515); static const Color stackGreen = Color(0xFF00A578); static const Color stackYellow = Color(0xFFF4C517); static const Color stackGreen15 = Color(0xFFD2EBE4); static const Color stackRed = Color(0xFFDC5673); static const Color sentTx = Color(0x66FE805C); static const Color receivedTx = Color(0x6600A578); // static const Color stackAccent = Color(0xFF232323); // static const Color stackAccent = Color(0xFF232323); static const Color stackAccent = Color(0xFF232323); static const Color black = Color(0xFF191B23); static const Color primaryBlue = Color(0xFF074EE8); static const Color notificationBlueBackground = Color(0xFFDAE2FF); static const Color notificationBlueForeground = Color(0xFF002A78); static const Color notificationGreenBackground = Color(0xFFB9E9D4); static const Color notificationGreenForeground = Color(0xFF006C4D); static const Color notificationRedBackground = Color(0xFFFFDAD4); static const Color notificationRedForeground = Color(0xFF930006); static const Color error = Color(0xFF930006); static const Color almostWhite = Color(0xFFF7F7F7); static const Color light1 = Color(0xFFF5F5F5); static const Color disabledButton = Color(0xFFE0E3E3); static const Color neutral80 = Color(0xFFC5C6C9); static const Color neutral60 = Color(0xFF8E9192); static const Color neutral50 = Color(0xFF747778); static const Color selection = Color(0xFFD9E2FF); static const Color buttonGray = Color(0xFFE0E3E3); static const Color textFieldInactive = Color(0xFFEEEFF1); static const Color fieldGray = Color(0xFFEEEFF1); static const Color textFieldActive = Color(0xFFE9EAEC); static const Color contactIconBackground = Color(0xFFF4F5F8); static const Color gray3 = Color(0xFFA9ACAC); // shadow static const Color shadowColor = Color(0x0F2D3132); static const BoxShadow standardBoxShadow = BoxShadow( color: CFColors.shadowColor, spreadRadius: 3, blurRadius: 4, ); // generic static const Color white = Color(0xFFFFFFFF); static MaterialColor createMaterialColor(Color color) { List strengths = [.05]; final swatch = {}; final int r = color.red, g = color.green, b = color.blue; for (int i = 1; i < 10; i++) { strengths.add(0.1 * i); } for (var strength in strengths) { final double ds = 0.5 - strength; swatch[(strength * 1000).round()] = Color.fromRGBO( r + ((ds < 0 ? r : (255 - r)) * ds).round(), g + ((ds < 0 ? g : (255 - g)) * ds).round(), b + ((ds < 0 ? b : (255 - b)) * ds).round(), 1, ); } return MaterialColor(color.value, swatch); } }