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update animation
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parent
758392ede4
commit
9f10b4db5d
1 changed files with 13 additions and 5 deletions
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@ -246,9 +246,17 @@ class _TorAnimatedButtonState extends ConsumerState<TorAnimatedButton>
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}
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}
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}
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}
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Future<void> _playConnecting() async {
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Future<void> _playPlug() async {
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await _play(
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await _play(
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from: "connecting-start",
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from: "0.0",
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to: "connecting-start",
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repeat: false,
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);
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}
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Future<void> _playConnecting({double? start}) async {
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await _play(
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from: start?.toString() ?? "connecting-start",
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to: "connecting-end",
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to: "connecting-end",
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repeat: true,
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repeat: true,
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);
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);
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@ -256,7 +264,7 @@ class _TorAnimatedButtonState extends ConsumerState<TorAnimatedButton>
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Future<void> _playConnectingDone() async {
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Future<void> _playConnectingDone() async {
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await _play(
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await _play(
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from: "connecting-end",
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from: "${controller1.value}",
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to: "connected-start",
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to: "connected-start",
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repeat: false,
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repeat: false,
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);
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);
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@ -285,7 +293,7 @@ class _TorAnimatedButtonState extends ConsumerState<TorAnimatedButton>
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required bool repeat,
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required bool repeat,
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}) async {
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}) async {
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final composition = await _completer.future;
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final composition = await _completer.future;
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final start = composition.getMarker(from)!.start;
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final start = double.tryParse(from) ?? composition.getMarker(from)!.start;
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final end = composition.getMarker(to)!.start;
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final end = composition.getMarker(to)!.start;
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controller1.value = start;
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controller1.value = start;
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@ -326,7 +334,6 @@ class _TorAnimatedButtonState extends ConsumerState<TorAnimatedButton>
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@override
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@override
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Widget build(BuildContext context) {
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Widget build(BuildContext context) {
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// TODO: modify size (waiting for updated onion lottie animation file)
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final width = MediaQuery.of(context).size.width / 1.5;
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final width = MediaQuery.of(context).size.width / 1.5;
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return TorSubscription(
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return TorSubscription(
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@ -343,6 +350,7 @@ class _TorAnimatedButtonState extends ConsumerState<TorAnimatedButton>
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break;
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break;
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case TorConnectionStatus.connecting:
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case TorConnectionStatus.connecting:
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await _playPlug();
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await _playConnecting();
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await _playConnecting();
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break;
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break;
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}
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}
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