stack_wallet/lib/models/fusion_progress_ui_state.dart

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import 'package:flutter/cupertino.dart';
import 'package:stackwallet/pages_desktop_specific/cashfusion/sub_widgets/fusion_dialog.dart';
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class FusionProgressUIState extends ChangeNotifier {
/// Whether we are able to connect to the server.
bool _ableToConnect = false;
// _ableToConnect setter.
set ableToConnect(bool ableToConnect) {
_ableToConnect = ableToConnect;
notifyListeners();
}
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bool get done {
if (!_ableToConnect) {
return false;
}
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bool _done = (_connecting.status == CashFusionStatus.success) ||
(_connecting.status == CashFusionStatus.failed);
_done &= (_outputs.status == CashFusionStatus.success) ||
(_outputs.status == CashFusionStatus.failed);
_done &= (_peers.status == CashFusionStatus.success) ||
(_peers.status == CashFusionStatus.failed);
_done &= (_fusing.status == CashFusionStatus.success) ||
(_fusing.status == CashFusionStatus.failed);
_done &= (_complete.status == CashFusionStatus.success) ||
(_complete.status == CashFusionStatus.failed);
_done &= (fusionState.status == CashFusionStatus.success) ||
(fusionState.status == CashFusionStatus.failed);
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return _done;
}
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bool get succeeded {
if (!_ableToConnect) {
return false;
}
bool _succeeded = _connecting.status == CashFusionStatus.success;
_succeeded &= _outputs.status == CashFusionStatus.success;
_succeeded &= _peers.status == CashFusionStatus.success;
_succeeded &= _fusing.status == CashFusionStatus.success;
_succeeded &= _complete.status == CashFusionStatus.success;
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_succeeded &= fusionState.status == CashFusionStatus.success;
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return _succeeded;
}
CashFusionState _connecting =
CashFusionState(status: CashFusionStatus.waiting, info: null);
CashFusionState get connecting => _connecting;
set connecting(CashFusionState state) {
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_connecting = state;
notifyListeners();
}
CashFusionState _outputs =
CashFusionState(status: CashFusionStatus.waiting, info: null);
CashFusionState get outputs => _outputs;
set outputs(CashFusionState state) {
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_outputs = state;
notifyListeners();
}
CashFusionState _peers =
CashFusionState(status: CashFusionStatus.waiting, info: null);
CashFusionState get peers => _peers;
set peers(CashFusionState state) {
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_peers = state;
notifyListeners();
}
CashFusionState _fusing =
CashFusionState(status: CashFusionStatus.waiting, info: null);
CashFusionState get fusing => _fusing;
set fusing(CashFusionState state) {
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_fusing = state;
notifyListeners();
}
CashFusionState _complete =
CashFusionState(status: CashFusionStatus.waiting, info: null);
CashFusionState get complete => _complete;
set complete(CashFusionState state) {
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_complete = state;
notifyListeners();
}
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CashFusionState _fusionStatus =
CashFusionState(status: CashFusionStatus.waiting, info: null);
CashFusionState get fusionState => _fusionStatus;
set fusionState(CashFusionState fusionStatus) {
_fusionStatus = fusionStatus;
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notifyListeners();
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}
/// An int storing the number of successfully completed fusion rounds.
int _fusionRoundsCompleted = 0;
int get fusionRoundsCompleted => _fusionRoundsCompleted;
set fusionRoundsCompleted(int fusionRoundsCompleted) {
_fusionRoundsCompleted = fusionRoundsCompleted;
notifyListeners();
}
/// A helper for incrementing the number of successfully completed fusion rounds.
void incrementFusionRoundsCompleted() {
_fusionRoundsCompleted++;
_fusionRoundsFailed = 0; // Reset failed round count on success.
notifyListeners();
}
/// An int storing the number of failed fusion rounds.
int _fusionRoundsFailed = 0;
int get fusionRoundsFailed => _fusionRoundsFailed;
set fusionRoundsFailed(int fusionRoundsFailed) {
_fusionRoundsFailed = fusionRoundsFailed;
notifyListeners();
}
/// A helper for incrementing the number of failed fusion rounds.
void incrementFusionRoundsFailed() {
_fusionRoundsFailed++;
notifyListeners();
}
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}