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This could still be gamed. For [1, 2, 3], the options were ([1], [2, 3]) or ([1, 2], [3]). This means 2 would always have the maximum round count, and thus this is still game-able. There's no point to keeping its complexity accordingly when the algorithm is as efficient as it is. While a proper random could be used to satisfy 3.7.2, it'd break the expected determinism. |
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Multiexp
A multiexp implementation for ff/group implementing Straus and Pippenger. A batch verification API is also available via the "batch" feature, which enables secure multiexponentation batch verification given a series of values which should sum to 0, identifying which doesn't via binary search if they don't.