serai/coins/ethereum/build.rs

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Rust
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use ethers_solc::{Project, ProjectPathsConfig};
fn main() {
set up CI (#45) * begin to setup ci * attempt to fix build * fix paths in build script * fix * satisfy clippy * update fmt check to use nightly * use nightly for build * fmt * fix fmt install * update test script * try to fix fmt * merge w develop * maybe fix build script * install wasm toolchain * install solc-select, use stable rust to build * Correct clippy warnings Currently intended to be done with: cargo clippy --features "recommended merlin batch serialize experimental ed25519 ristretto p256 secp256k1 multisig" -- -A clippy::type_complexity -A dead_code * Remove try-runtime I tried to get this to work for an hour. I have no idea why it doesn't, yet it doesn't. * Rewrite workflow Splits tasks into a more modular structure. Also uses actions-rs/toolchain. * Add a cache * Immediately try building ETH/Monero while this is fixed Adds solc-select use. * Revert selective advance building of ETH/XMR ETH builds now, so it hopefully should work now. Also moves from on push to on push to develop. * Install Monero runtime dependencies Specify missing Rust toolchain setting. * Correct multi-line commands * Fix multi-line commands again Cache Ethereum artifacts. * Add Foundry * Move Clippy under build * Minimal rustup Adds wasm Clippy. Puts Clippy before build. * Use nightly clippy * Remove old clippy call from under build * Have the Monero build script support ARCH specification Requirement for CI. * Add WASM toolchain to tests * Remove Ethereum cache which did not work as needed * Remove extraneous quotes which broke builds on Arch Co-authored-by: Luke Parker <lukeparker5132@gmail.com>
2022-07-22 16:31:29 +00:00
println!("cargo:rerun-if-changed=contracts");
println!("cargo:rerun-if-changed=artifacts");
// configure the project with all its paths, solc, cache etc.
let project = Project::builder()
.paths(ProjectPathsConfig::hardhat(env!("CARGO_MANIFEST_DIR")).unwrap())
.build()
.unwrap();
project.compile().unwrap();
// Tell Cargo that if a source file changes, to rerun this build script.
project.rerun_if_sources_changed();
}