serai/substrate/validator-sets/pallet/src/lib.rs

208 lines
6.8 KiB
Rust
Raw Normal View History

#![cfg_attr(not(feature = "std"), no_std)]
#[frame_support::pallet]
pub mod pallet {
use scale::{Encode, Decode};
use scale_info::TypeInfo;
use frame_system::pallet_prelude::*;
use frame_support::pallet_prelude::*;
use serai_primitives::*;
use validator_sets_primitives::*;
#[pallet::config]
pub trait Config: frame_system::Config + TypeInfo {
type RuntimeEvent: IsType<<Self as frame_system::Config>::RuntimeEvent> + From<Event<Self>>;
}
#[pallet::genesis_config]
#[derive(Clone, PartialEq, Eq, Debug, Encode, Decode, MaxEncodedLen)]
pub struct GenesisConfig<T: Config> {
/// Bond requirement to join the initial validator set.
/// Every participant at genesis will automatically be assumed to have this much bond.
/// This bond cannot be withdrawn however as there's no stake behind it.
pub bond: Amount,
/// Amount of coins to spawn the network with in the initial validator set.
pub coins: Coin,
/// List of participants to place in the genesis set.
pub participants: Vec<T::AccountId>,
}
#[cfg(feature = "std")]
impl<T: Config> Default for GenesisConfig<T> {
fn default() -> Self {
GenesisConfig { bond: Amount(1), coins: Coin(0), participants: vec![] }
}
}
// Max of 16 coins per validator set
// At launch, we'll have BTC, ETH, DAI, and XMR
// In the future, these will be split into separate validator sets, so we're already not
// planning expansion beyond just a few coins per validator set
// The only case which really makes sense for multiple coins in a validator set is:
// 1) The coins are small, easy to run, and make no sense to be in their own set
// In this case, it's still hard to ask validators to run 16 different nodes
// 2) The coins are all on the same network yet there's no DEX on-chain
// In these cases, it'd be hard to find and justify 16 different coins from that single chain
// This could probably be just 8, yet 16 is a hedge for the unforseen
// If necessary, this can be increased with a fork
type MaxCoinsPerSet = ConstU32<16>;
// Support keys up to 96 bytes (BLS12-381 G2)
const MAX_KEY_LEN: u32 = 96;
type MaxKeyLen = ConstU32<MAX_KEY_LEN>;
#[derive(Clone, PartialEq, Eq, Debug, Encode, Decode, TypeInfo, MaxEncodedLen)]
pub struct ValidatorSet<T: Config> {
bond: Amount,
coins: BoundedVec<Coin, MaxCoinsPerSet>,
// Participant and their amount bonded to this set
// Limit each set to 100 participants for now
participants: BoundedVec<(T::AccountId, Amount), ConstU32<100>>,
}
#[pallet::pallet]
#[pallet::generate_store(pub(super) trait Store)]
pub struct Pallet<T>(PhantomData<T>);
/// The details of a validator set instance.
#[pallet::storage]
#[pallet::getter(fn validator_set)]
pub type ValidatorSets<T: Config> =
StorageMap<_, Twox64Concat, ValidatorSetInstance, ValidatorSet<T>, OptionQuery>;
type Key = BoundedVec<u8, MaxKeyLen>;
/// The key for a given validator set instance coin.
#[pallet::storage]
#[pallet::getter(fn key)]
pub type Keys<T: Config> =
StorageMap<_, Twox64Concat, (ValidatorSetInstance, Coin), Key, OptionQuery>;
/// If an account has voted for a specific key or not. Prevents them from voting multiple times.
#[pallet::storage]
#[pallet::getter(fn voted)]
pub type Voted<T: Config> = StorageMap<_, Blake2_128Concat, (T::AccountId, Key), (), OptionQuery>;
/// How many times a key has been voted for. Once consensus is reached, the keys will be adopted.
#[pallet::storage]
#[pallet::getter(fn vote_count)]
pub type VoteCount<T: Config> =
StorageMap<_, Blake2_128Concat, (ValidatorSetInstance, Coin, Key), u16, ValueQuery>;
#[pallet::genesis_build]
impl<T: Config> GenesisBuild<T> for GenesisConfig<T> {
fn build(&self) {
let mut coins = Vec::new();
for coin in 0 .. self.coins.0 {
coins.push(Coin(coin));
}
let mut participants = Vec::new();
for participant in self.participants.clone() {
participants.push((participant, self.bond));
}
ValidatorSets::<T>::set(
ValidatorSetInstance(Session(0), ValidatorSetIndex(0)),
Some(ValidatorSet {
bond: self.bond,
coins: BoundedVec::try_from(coins).unwrap(),
participants: BoundedVec::try_from(participants).unwrap(),
}),
);
}
}
#[pallet::event]
#[pallet::generate_deposit(pub(super) fn deposit_event)]
pub enum Event<T: Config> {
Vote {
voter: T::AccountId,
instance: ValidatorSetInstance,
coin: Coin,
key: Key,
// Amount of votes the key now has
votes: u16,
},
KeyGen {
instance: ValidatorSetInstance,
coin: Coin,
key: Key,
},
}
#[pallet::error]
pub enum Error<T> {
/// Validator Set doesn't exist.
NonExistentValidatorSet,
/// Non-validator is voting.
NotValidator,
/// Validator Set already generated keys.
AlreadyGeneratedKeys,
/// Vvalidator has already voted for these keys.
AlreadyVoted,
}
#[pallet::call]
impl<T: Config> Pallet<T> {
#[pallet::call_index(0)]
#[pallet::weight(0)] // TODO
pub fn vote(
origin: OriginFor<T>,
index: ValidatorSetIndex,
coin: Coin,
key: Key,
) -> DispatchResult {
let signer = ensure_signed(origin)?;
// TODO: Do we need to check the key is within the length bounds?
// The docs suggest the BoundedVec will create/write, yet not read, which could be an issue
// if it can be passed in
// TODO: Get session
let session: Session = Session(0);
// Confirm a key hasn't been set for this set instance
let instance = ValidatorSetInstance(session, index);
if Keys::<T>::get((instance, coin)).is_some() {
Err(Error::<T>::AlreadyGeneratedKeys)?;
}
// Confirm the signer is a validator in the set
let set = ValidatorSets::<T>::get(instance).ok_or(Error::<T>::NonExistentValidatorSet)?;
if set.participants.iter().any(|participant| participant.0 == signer) {
Err(Error::<T>::NotValidator)?;
}
// Confirm this signer hasn't already voted for these keys
if Voted::<T>::get((&signer, &key)).is_some() {
Err(Error::<T>::AlreadyVoted)?;
}
Voted::<T>::set((&signer, &key), Some(()));
// Add their vote
let votes = VoteCount::<T>::mutate((instance, coin, &key), |value| {
*value += 1;
*value
});
Self::deposit_event(Event::Vote { voter: signer, instance, coin, key: key.clone(), votes });
// If we've reached consensus, set the key
if usize::try_from(votes).unwrap() == set.participants.len() {
Keys::<T>::set((instance, coin), Some(key.clone()));
Self::deposit_event(Event::KeyGen { instance, coin, key });
}
Ok(())
}
}
// TODO: Support session rotation
}
pub use pallet::*;