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Give only 5 seconds for new connections to complete handshake
This is to detect random port scans/non-p2pool connections quickly
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336349e189
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7ab3c22114
1 changed files with 3 additions and 1 deletions
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@ -165,7 +165,9 @@ void P2PServer::update_peer_connections()
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connected_clients.reserve(m_numConnections);
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connected_clients.reserve(m_numConnections);
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for (P2PClient* client = static_cast<P2PClient*>(m_connectedClientsList->m_next); client != m_connectedClientsList; client = static_cast<P2PClient*>(client->m_next)) {
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for (P2PClient* client = static_cast<P2PClient*>(m_connectedClientsList->m_next); client != m_connectedClientsList; client = static_cast<P2PClient*>(client->m_next)) {
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connected_clients.emplace_back(client->m_addr);
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connected_clients.emplace_back(client->m_addr);
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if (cur_time > client->m_lastAlive + 5 * 60) {
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const int timeout = client->m_handshakeComplete ? 300 : 5;
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if (cur_time >= client->m_lastAlive + timeout) {
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const uint64_t idle_time = static_cast<uint64_t>(cur_time - client->m_lastAlive);
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const uint64_t idle_time = static_cast<uint64_t>(cur_time - client->m_lastAlive);
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LOGWARN(5, "peer " << static_cast<char*>(client->m_addrString) << " has been idle for " << idle_time << " seconds, disconnecting");
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LOGWARN(5, "peer " << static_cast<char*>(client->m_addrString) << " has been idle for " << idle_time << " seconds, disconnecting");
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client->close();
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client->close();
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