Fixes:
- Up/Down only work if UI is enabled
- Re-pushed [P2POOL_API_PATH] to popped relative path
but only after giving the popped path to P2Pool
1. [/tmp/gupax/p2pool/p2pool] -> [/tmp/gupax/p2pool]
2. Give that to P2Pool
3. [/tmp/gupax/p2pool] -> [/tmp/gupax/p2pool/local/stats]
4. Give that to the watchdog (so it can read it)
There was a deadlock happening between the [Helper]'s [gui_api_p2pool]
and the GUI's [gui_api_p2pool], since the locking order was different.
The watchdog loop locking order was fixed as well. This was a pain to
track down, better than a data race... I guess.
Oh and keyboard shortcuts were added in this commit too.
Comment from code:
// The ordering of these locks is _very_ important. They MUST be in sync
// with how the main GUI thread locks stuff or a deadlock will occur
// given enough time. They will eventually both want to lock the [Arc<Mutex>]
// the other thread is already locking. Yes, I figured this out the hard way,
// hence the vast amount of debug!() messages.
//
// Example of different order (BAD!):
//
// GUI Main -> locks [p2pool] first
// Helper -> locks [gui_api_p2pool] first
// GUI Status Tab -> trys to lock [gui_api_p2pool] -> CAN'T
// Helper -> trys to lock [p2pool] -> CAN'T
//
// These two threads are now in a deadlock because both
// are trying to access locks the other one already has.
//
// The locking order here must be in the same chronological
// order as the main GUI thread (top to bottom).
Instead of cloning the entirety of the process's output, this
commit adds a sort of hierarchy of string buffers:
We need:
1. The full output for stat parsing (max 1 month/56m bytes)
2. GUI output to be lightweight (max 1-2 hours/1m bytes)
3. GUI output buffered so it's on a refresh tick of 1 second
------------------------------------------------------------------
So this is the new buffer hierarchy, from low to high level:
[Process] <-> [Watchdog] <-> [Helper] <-> [GUI]
------------------------------------------------------------------
Process: Writes to 2 buffers, a FULL (stores everything) and
a BUF which is exactly the same, except this gets [mem:take]n later
Stuff gets written immediately if there is output detected.
Watchdog: [std::mem::take]'s [Process]'s BUF for itself.
Both FULL and BUF output overflows are checked in this loop.
This is done on a slightly faster tick (900ms).
Helper: Appends watchdog's BUF to GUI's already existing [String]
on a 1-second tick.
GUI: Does nothing, only locks & reads.
------------------------------------------------------------------
This means Helper's buffer will be swapped out every second, meaning
it'll almost always be empty. Process's FULL output will be the
heaviest, but is only used for backend parsing. GUI will be in the
middle. This system of buffers makes it so not every thread has to
hold it's own FULL copy of the output, in particular the GUI thread
was starting to lag a little due to loading so much output.
Lots of stuff in this commit:
1. Implement [Start/Stop/Restart] and make it not possible for
the GUI to interact with that UI if [Helper] is doing stuff.
This prevents the obviously bad situation where [Helper] is in
the middle of spawning P2Pool, but the user is still allowed to
start it again, which would spawn another P2Pool. The main GUI
matches on the state and disables the appropriate UI so the
user can't do this.
2. Sync P2Pool's [Priv] and [Pub] output so that the GUI thread
is only rendering it once a second. All of Gupax also refreshes
at least once a second now as well.
3. Match the [ProcessState] with some colors in the GUI
4. GUI thread no longer directly starts/stops/restarts a process.
It will call a function in [Helper] that acts as a proxy.
5. The tokio [async_spawn_p2pool_watchdog()] function that was
a clone of the PTY version (but had async stuff) and all of the
related functions like the async STDOUT/STDERR reader is now
completely gone. It doesn't make sense to write the same code
twice, both [Simple] and [Advanced] will have a PTY, only
difference being the [Simple] UI won't have an input box.
6. P2Pool's exit code is now examined, either success or failure
7. Output was moved into it's own [Arc<Mutex>]. This allows for
more efficient writing/reading since before I had to lock all of
[Helper], which caused some noticable deadlocks in the GUI.
8. New [tab] field in [State<Gupax>], and GUI option to select
the tab that Gupax will start on.
This adds the basic wireframe of how processes will be handled.
The data/funcs in [command.rs] will be the API the main GUI thread
uses to talk to child processes. The process thread will loop
every 1 second to read/write the necessary data (stdout, stdin),
and handle signals from the GUI thread (kill, restart, etc).
Cargo: Cleanup unused dependencies, enable some build optimizations
Tor: Arti doesn't seem to work on macOS
Even a bare Arti+Hyper request doesn't seem to work, so it's
probably not something to do with Gupax. A lot of issues only
seem to popup in a VM (OpenGL, TLS) even though on bare metal
Gupax runs fine, so Tor might work fine on real macOS but I don't
have real macOS to test it. VM macOS can't create a circuit, so,
disable by default and add a warning that it's unstable.
P2Pool: Let selected_index start at 0, and only +1 when printing
to the user, this makes the overflow math when adding/deleting a
lot more simple because selected_index will match the actual index
of the node vector