Keyboard shortcuts [Left] & [Right] were clobbering the
[TextEdit] left/right movement, so they are now [Z/X].
The shortcuts also look to make sure a TextEdit isn't
in focus so that [S/R/Z/X] can actually be typed.
P2Pool/XMRig now make sure the path ends with an [ACCEPTABLE_*]
value (e.g: P2pool, P2POOL) before enabling the [Start] UI.
In XMRig Advanced the color/checkmark code was being given [self.name]
instead of [self.rig] which caused them to be linked, e.g: you clear
"Name" and [Rig] goes red instead.
(Stupid) Problem (caused by me):
--------------------------------
Up to 56million bytes of P2Pool/XMRig output were being held in memory
so they could be parsed. P2Pool output is the only one that needs
parsing as well, so double bad.
(Obvious) Solution:
-------------------
For XMRig:
Just don't write to an extra [String] buffer.
For P2Pool:
Parse the output, then... toss it out? You don't need the output
anymore after you parsed the values out, e.g: `Payouts`, `XMR Mined`.
Once they are parsed, add them to the current values instead of
completely overwriting them and then toss out the log buffer.
Now Gupax doesn't use stupid amounts of memory holding what is
essentially dead logs we already parsed. The parsing will be a lot
cheaper too since we aren't parsing the entire thing over and over
again (it was already pretty fast though).
Fixes:
- Up/Down only work if UI is enabled
- Re-pushed [P2POOL_API_PATH] to popped relative path
but only after giving the popped path to P2Pool
1. [/tmp/gupax/p2pool/p2pool] -> [/tmp/gupax/p2pool]
2. Give that to P2Pool
3. [/tmp/gupax/p2pool] -> [/tmp/gupax/p2pool/local/stats]
4. Give that to the watchdog (so it can read it)
There was a deadlock happening between the [Helper]'s [gui_api_p2pool]
and the GUI's [gui_api_p2pool], since the locking order was different.
The watchdog loop locking order was fixed as well. This was a pain to
track down, better than a data race... I guess.
Oh and keyboard shortcuts were added in this commit too.
Comment from code:
// The ordering of these locks is _very_ important. They MUST be in sync
// with how the main GUI thread locks stuff or a deadlock will occur
// given enough time. They will eventually both want to lock the [Arc<Mutex>]
// the other thread is already locking. Yes, I figured this out the hard way,
// hence the vast amount of debug!() messages.
//
// Example of different order (BAD!):
//
// GUI Main -> locks [p2pool] first
// Helper -> locks [gui_api_p2pool] first
// GUI Status Tab -> trys to lock [gui_api_p2pool] -> CAN'T
// Helper -> trys to lock [p2pool] -> CAN'T
//
// These two threads are now in a deadlock because both
// are trying to access locks the other one already has.
//
// The locking order here must be in the same chronological
// order as the main GUI thread (top to bottom).
The entire codebase is now littered with [debug!()] messages.
Thankfully [log] has 0 cost if you aren't using them, so regular
users won't have a runtime penalty unless they specify RUST_LOG=debug.
Something todo with the height multiplier for [P2Pool Simple]'s
console was causing weird behavior when changing to other tabs.
With the console a bit bigger now, the scrollbar no longer shows
and there is less glitchy resizing when switching to other tabs.
Even with the parent-child relationship and direct process handle,
Gupax can't kill an XMRig spawned with [sudo] on macOS, even though
it can do it fine on Linux. So, on macOS, get the user's [sudo]
pass on the [Stop] button and summon a [sudo kill] on XMRig's PID.
This also complicates things since now we have to keep [SudoState]
somehow between a [Stop] and a [Start]. So there is macOS specific
code that now handles that.
Bare metal windows was complaining about this DLL, so it is now
included statically using [https://docs.rs/static_vcruntime/].
I tried statically linking everything for Windows but:
1. It's not necessary, pretty much all DLLs needed
(except this one) are included in Windows 7+ by default
2. It's a pain in the ass to build everything
statically, especially since Gupax needs OpenSSL.
(building OpenSSL on Windows == hell)
Windows/macOS were having console artifacts, escape codes and
random newlines would show up in P2Pool/XMRig output. After
thinking about it for a while, I realized I left the PTY
size to the default [24 rows/80 columns], hence the PTYs
prematurely inserting newlines and weird escape codes.
It works fine after setting it to [100/1000]. Interestingly,
Linux worked completely fine on 24/80, probably resizes internally.
This commit takes care of correctly starting [sudo] with XMRig as
a command argument. The frontend [restart_*] function is also
implemented. In XMRig's case, the threads will sleep [3/5 seconds]
before [starting/restarting] so that [sudo] has time to open its
STDIN. This prevents premature inputs and outputting the password
to the STDOUT.
Instead of cloning the entirety of the process's output, this
commit adds a sort of hierarchy of string buffers:
We need:
1. The full output for stat parsing (max 1 month/56m bytes)
2. GUI output to be lightweight (max 1-2 hours/1m bytes)
3. GUI output buffered so it's on a refresh tick of 1 second
------------------------------------------------------------------
So this is the new buffer hierarchy, from low to high level:
[Process] <-> [Watchdog] <-> [Helper] <-> [GUI]
------------------------------------------------------------------
Process: Writes to 2 buffers, a FULL (stores everything) and
a BUF which is exactly the same, except this gets [mem:take]n later
Stuff gets written immediately if there is output detected.
Watchdog: [std::mem::take]'s [Process]'s BUF for itself.
Both FULL and BUF output overflows are checked in this loop.
This is done on a slightly faster tick (900ms).
Helper: Appends watchdog's BUF to GUI's already existing [String]
on a 1-second tick.
GUI: Does nothing, only locks & reads.
------------------------------------------------------------------
This means Helper's buffer will be swapped out every second, meaning
it'll almost always be empty. Process's FULL output will be the
heaviest, but is only used for backend parsing. GUI will be in the
middle. This system of buffers makes it so not every thread has to
hold it's own FULL copy of the output, in particular the GUI thread
was starting to lag a little due to loading so much output.