This commit takes care of correctly starting [sudo] with XMRig as
a command argument. The frontend [restart_*] function is also
implemented. In XMRig's case, the threads will sleep [3/5 seconds]
before [starting/restarting] so that [sudo] has time to open its
STDIN. This prevents premature inputs and outputting the password
to the STDOUT.
Instead of cloning the entirety of the process's output, this
commit adds a sort of hierarchy of string buffers:
We need:
1. The full output for stat parsing (max 1 month/56m bytes)
2. GUI output to be lightweight (max 1-2 hours/1m bytes)
3. GUI output buffered so it's on a refresh tick of 1 second
------------------------------------------------------------------
So this is the new buffer hierarchy, from low to high level:
[Process] <-> [Watchdog] <-> [Helper] <-> [GUI]
------------------------------------------------------------------
Process: Writes to 2 buffers, a FULL (stores everything) and
a BUF which is exactly the same, except this gets [mem:take]n later
Stuff gets written immediately if there is output detected.
Watchdog: [std::mem::take]'s [Process]'s BUF for itself.
Both FULL and BUF output overflows are checked in this loop.
This is done on a slightly faster tick (900ms).
Helper: Appends watchdog's BUF to GUI's already existing [String]
on a 1-second tick.
GUI: Does nothing, only locks & reads.
------------------------------------------------------------------
This means Helper's buffer will be swapped out every second, meaning
it'll almost always be empty. Process's FULL output will be the
heaviest, but is only used for backend parsing. GUI will be in the
middle. This system of buffers makes it so not every thread has to
hold it's own FULL copy of the output, in particular the GUI thread
was starting to lag a little due to loading so much output.
Lots of stuff in this commit:
1. Implement [Start/Stop/Restart] and make it not possible for
the GUI to interact with that UI if [Helper] is doing stuff.
This prevents the obviously bad situation where [Helper] is in
the middle of spawning P2Pool, but the user is still allowed to
start it again, which would spawn another P2Pool. The main GUI
matches on the state and disables the appropriate UI so the
user can't do this.
2. Sync P2Pool's [Priv] and [Pub] output so that the GUI thread
is only rendering it once a second. All of Gupax also refreshes
at least once a second now as well.
3. Match the [ProcessState] with some colors in the GUI
4. GUI thread no longer directly starts/stops/restarts a process.
It will call a function in [Helper] that acts as a proxy.
5. The tokio [async_spawn_p2pool_watchdog()] function that was
a clone of the PTY version (but had async stuff) and all of the
related functions like the async STDOUT/STDERR reader is now
completely gone. It doesn't make sense to write the same code
twice, both [Simple] and [Advanced] will have a PTY, only
difference being the [Simple] UI won't have an input box.
6. P2Pool's exit code is now examined, either success or failure
7. Output was moved into it's own [Arc<Mutex>]. This allows for
more efficient writing/reading since before I had to lock all of
[Helper], which caused some noticable deadlocks in the GUI.
8. New [tab] field in [State<Gupax>], and GUI option to select
the tab that Gupax will start on.
This adds the basic wireframe of how processes will be handled.
The data/funcs in [command.rs] will be the API the main GUI thread
uses to talk to child processes. The process thread will loop
every 1 second to read/write the necessary data (stdout, stdin),
and handle signals from the GUI thread (kill, restart, etc).
This replaces the old mutable [TextEdit] with an immutable one
with a scroll area wrapped in a [Frame]. Passing a [&str] instead
of a [String] to [TextEdit] makes it auto-select only and not
mutable by the user. The background color is changed because the
immutable [TextEdit] has a hardcoded light gray color (same as the
general ui background).
A [must_resize] and [ctx.is_pointer_over_area()] is now used to
indicate we need a resizing. This makes it so when a user is
resizing the width of Gupax, the heavy [init_text_styles()] func
will only get called once when the user hovers over the GUI.
The button size is also now set in that function so it doesn't
have to be called in every separate tab.
Define a strict list [&str; 4] of valid path endings for p2pool/xmrig.
This prevents users (for some reason) inputting a path to some
other (maybe very important) file which Gupax would have completely
overridden with the update binary. Windows paths end with [.exe].
Cargo: Cleanup unused dependencies, enable some build optimizations
Tor: Arti doesn't seem to work on macOS
Even a bare Arti+Hyper request doesn't seem to work, so it's
probably not something to do with Gupax. A lot of issues only
seem to popup in a VM (OpenGL, TLS) even though on bare metal
Gupax runs fine, so Tor might work fine on real macOS but I don't
have real macOS to test it. VM macOS can't create a circuit, so,
disable by default and add a warning that it's unstable.
P2Pool: Let selected_index start at 0, and only +1 when printing
to the user, this makes the overflow math when adding/deleting a
lot more simple because selected_index will match the actual index
of the node vector
If the built-in compiled version of Gupax is the only version
getting compared when updating, an old Gupax instance will always
think there's a new version even if the user already updated and
the actual binaries are swapped. To prevent forcing users to
restart, the built-in compiled version gets compared as well as
the version stored in [Arc<Mutex<Version>>], which should get
updated in a successful Gupax update.
[og: State] is now completely wrapped in an [Arc<Mutex>] so that
when the update is done, it can [.lock()] the CURRENT runtime
settings of the user and save to [gupax.toml] instead of using an
old copy that was given to it at the beginning of the thread.
In practice, this means users can change settings around during
an update and the update finishing and saving to disk won't be
using their old settings, but the current ones. Wrapping all of
[og: State] within in [Arc<Mutex>] might be overkill compared to
message channels but [State] really is just a few [bool]'s, [u*],
and small [String]'s, so it's not much data.
To bypass a deadlock when comparing [og == state] every frame,
[og]'s struct fields get cloned every frame into separate
variables, then it gets compared. This is also pretty stupid, but
again, the data being cloned is so tiny that it doesn't seem to
slow anything down.