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fix: egui crash in debug
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1 changed files with 2 additions and 2 deletions
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@ -36,11 +36,11 @@ impl Status {
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max_threads: usize,
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max_threads: usize,
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) {
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) {
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// set fixed text size, temporary solution before refactoring text/widget size.
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// set fixed text size, temporary solution before refactoring text/widget size.
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let width = (size.x / 5.0) - (SPACE * 1.7500);
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let width = ((size.x / 5.0) - (SPACE * 1.7500)).max(0.0);
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let height = size.y / 25.0;
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let height = size.y / 25.0;
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// height must be height - top - bottom - space * 2 - space of text
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// height must be height - top - bottom - space * 2 - space of text
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let size: Vec2 = [width, height].into();
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let size: Vec2 = [width, height].into();
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let min_height = size.y - SPACE;
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let min_height = (size.y - SPACE).max(0.0);
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// min width must allow to display text without wrapping.
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// min width must allow to display text without wrapping.
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let size_text = ui.text_style_height(&TextStyle::Body);
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let size_text = ui.text_style_height(&TextStyle::Body);
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// ui.spacing_mut().item_spacing = Vec2::new(2.0, 2.0);
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// ui.spacing_mut().item_spacing = Vec2::new(2.0, 2.0);
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