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91 lines
2.7 KiB
C
91 lines
2.7 KiB
C
// Copyright 2013 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef FLUTTER_SHELL_PLATFORM_LINUX_FL_TEXTURE_REGISTRAR_H_
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#define FLUTTER_SHELL_PLATFORM_LINUX_FL_TEXTURE_REGISTRAR_H_
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#if !defined(__FLUTTER_LINUX_INSIDE__) && !defined(FLUTTER_LINUX_COMPILATION)
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#error "Only <flutter_linux/flutter_linux.h> can be included directly."
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#endif
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#include <glib-object.h>
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#include <stdint.h>
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#include "fl_texture.h"
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G_BEGIN_DECLS
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G_DECLARE_INTERFACE(FlTextureRegistrar,
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fl_texture_registrar,
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FL,
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TEXTURE_REGISTRAR,
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GObject)
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struct _FlTextureRegistrarInterface {
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GTypeInterface parent_iface;
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gboolean (*register_texture)(FlTextureRegistrar* registrar,
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FlTexture* texture);
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FlTexture* (*lookup_texture)(FlTextureRegistrar* registrar, int64_t id);
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gboolean (*mark_texture_frame_available)(FlTextureRegistrar* registrar,
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FlTexture* texture);
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gboolean (*unregister_texture)(FlTextureRegistrar* registrar,
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FlTexture* texture);
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};
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/**
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* FlTextureRegistrar:
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*
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* #FlTextureRegistrar is used when registering textures.
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*
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* Flutter Framework accesses your texture by the related unique texture ID. To
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* draw your texture in Dart, you should add Texture widget in your widget tree
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* with the same texture ID. Use platform channels to send this unique texture
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* ID to the Dart side.
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*/
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/**
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* fl_texture_registrar_register_texture:
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* @registrar: an #FlTextureRegistrar.
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* @texture: an #FlTexture for registration.
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*
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* Registers a texture.
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*
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* Returns: %TRUE on success.
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*/
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gboolean fl_texture_registrar_register_texture(FlTextureRegistrar* registrar,
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FlTexture* texture);
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/**
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* fl_texture_registrar_mark_texture_frame_available:
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* @registrar: an #FlTextureRegistrar.
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* @texture: the texture that has a frame available.
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*
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* Notifies the flutter engine that the texture object has updated and needs to
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* be rerendered.
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*
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* Returns: %TRUE on success.
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*/
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gboolean fl_texture_registrar_mark_texture_frame_available(
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FlTextureRegistrar* registrar,
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FlTexture* texture);
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/**
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* fl_texture_registrar_unregister_texture:
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* @registrar: an #FlTextureRegistrar.
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* @texture: the texture being unregistered.
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*
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* Unregisters an existing texture object.
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*
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* Returns: %TRUE on success.
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*/
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gboolean fl_texture_registrar_unregister_texture(FlTextureRegistrar* registrar,
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FlTexture* texture);
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G_END_DECLS
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#endif // FLUTTER_SHELL_PLATFORM_LINUX_FL_TEXTURE_REGISTRAR_H_
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